
Wasteland Lights
Requires electricity to activate. Lights an area without adding much heat
Details
- Category
- Structure
- Games
- ASA
- Expansion
- Wasteland
- Recipe
- 2 ingredients
Engram
How you unlock it
- Required level
- 48
- Engram points
- 10
Learn these first
Maps
Found on 9 maps
Video guides: search YouTube for Wasteland Lights guides
How to craft Wasteland Lights
Wasteland Lights is crafted from 2 ingredients. The engram unlocks at level 48, costs 10 engram points, takes 5 seconds, gives 28.8 XP.
Ingredients
For one craft
Raw materials
If you craft every ingredient yourself
Crafted along the way: Metal Ingot ×11, Electronics ×1.
Wasteland Lights — Detailed Guide
Lights from the Wasteland War pack
Wasteland Lights were introduced in ARK: Survival Ascended with the Wasteland War adventure pack, part of the ARK: Bob's Tall Tales DLC. The ARK Wiki treats them as an upgrade over primitive light sources like the standing or wall torch. Their in-game text: "Requires electricity to activate. Lights an area without adding much heat." One item holds 5 different variants.
Fuel, power and the Bonfire
The lights can burn the same fuel as standing and wall torches, and a generator can power them as well, as it does for lampposts. When a generator is switched on and the lights are within its range, it keeps them lit permanently. The Bonfire variant behaves differently: it is the only one that takes
AnglerGel as fuel, it cannot be powered at all, it doubles as a campfire for cooking food, and it goes through fuel much more quickly.
Crafting the lights
The engram unlocks at level 48 for 10 engram points and requires the
Standing Torch engram. They are crafted in a
Fabricator, and the wiki also lists the
Tek Replicator. The recipe:
- 10
Metal Ingot or
Scrap Metal Ingot - 8
Crystal or
Primal Crystal - 1
Electronics
Crafting takes 5 seconds and gives 7.2 XP. Each one weighs 4 and they stack to 100, so a full stack weighs 400. Our records list them on 9 maps, among them The Island, Lost Colony and Astraeos.
What cannot damage them
They count as a wooden structure: bare hands, stone weapons and non-explosive ranged attacks leave them unharmed. The wiki also lists a long line of aggressive creatures that cannot damage them, for example the
Raptor,
Direwolf,
Sabertooth,
Titanoboa and
Pulmonoscorpius.