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Wind Turbine
StructureASE + ASAItem ID 285

Wind Turbine

Converts the force of the wind into electricity.

Weight70
Stack1
Unlocks atLv 5018 pts

Details

Category
Structure
Games
ASE + ASA
Expansion
Scorched Earth
Loot crates
90 crates
Item ID
285

Engram

How you unlock it

Required level
50
Engram points
18

Maps

Found on 9 maps

The IslandScorched EarthAberrationExtinctionLost ColonyThe CenterAstraeosRagnarokValguero

How to craft Wind Turbine

Wind Turbine is crafted from 3 ingredients. The engram unlocks at level 50, costs 18 engram points, takes 3 seconds, gives 8 XP.

Ingredients

For one craft

Crafted inFabricator

Raw materials

If you craft every ingredient yourself

Crafted along the way: Metal Ingot ×100, Electronics ×25, Cementing Paste ×20.

How to get Wind Turbine

Wind Turbine is found in 90 loot crates.

Loot crates

90 crates

  • Astraeos Desert RedAstraeos · ASA
  • Astraeos Desert Red BonusAstraeos · ASA
  • Astraeos Desert YellowAstraeos · ASA
  • Astraeos Desert Yellow BonusAstraeos · ASA
  • Astral Pulmonoscorpius RoyaltyThe Island, Scorched Earth, Aberration, Extinction, Lost Colony, The Center, Astraeos, Ragnarok, and Valguero · ASA
  • Genesis BlueGenesis Part 2 · ASE
  • Genesis CyanGenesis Part 2 · ASE
  • Genesis GreenGenesis Part 2 · ASE
  • Genesis OrangeGenesis Part 2 · ASE
  • Genesis PurpleGenesis Part 2 · ASE
  • Genesis RedGenesis Part 2 · ASE
  • Genesis WhiteGenesis Part 2 · ASE
Show all 90 crates
  • Genesis YellowGenesis Part 2 · ASE
  • Mission 'Bulbdog Fetch' EasyGenesis Part 2 · ASE
  • Mission 'Bulbdog Fetch' HardGenesis Part 2 · ASE
  • Mission 'Bulbdog Fetch' MediumGenesis Part 2 · ASE
  • Mission 'Choose Your Own Adventure' EasyGenesis Part 2 · ASE
  • Mission 'Choose Your Own Adventure' HardGenesis Part 2 · ASE
  • Mission 'Choose Your Own Adventure' MediumGenesis Part 2 · ASE
  • Mission 'Circuit Chase' EasyGenesis Part 2 · ASE
  • Mission 'Circuit Chase' HardGenesis Part 2 · ASE
  • Mission 'Circuit Chase' MediumGenesis Part 2 · ASE
  • Mission 'Code Red' EasyGenesis Part 2 · ASE
  • Mission 'Code Red' HardGenesis Part 2 · ASE
  • Mission 'Code Red' MediumGenesis Part 2 · ASE
  • Mission 'Downriver Run' EasyGenesis Part 2 · ASE
  • Mission 'Downriver Run' HardGenesis Part 2 · ASE
  • Mission 'Downriver Run' MediumGenesis Part 2 · ASE
  • Mission 'Ferox Cull' EasyGenesis Part 2 · ASE
  • Mission 'Ferox Cull' HardGenesis Part 2 · ASE
  • Mission 'Ferox Cull' MediumGenesis Part 2 · ASE
  • Mission 'Life Support' EasyGenesis Part 2 · ASE
  • Mission 'Life Support' HardGenesis Part 2 · ASE
  • Mission 'Life Support' MediumGenesis Part 2 · ASE
  • Mission 'Maewing Poach' EasyGenesis Part 2 · ASE
  • Mission 'Maewing Poach' HardGenesis Part 2 · ASE
  • Mission 'Maewing Poach' MediumGenesis Part 2 · ASE
  • Mission 'One Tough Moeder' EasyGenesis Part 1 · ASE
  • Mission 'One Tough Moeder' HardGenesis Part 1 · ASE
  • Mission 'One Tough Moeder' MediumGenesis Part 1 · ASE
  • Mission 'Paracer Roundup' EasyGenesis Part 2 · ASE
  • Mission 'Paracer Roundup' HardGenesis Part 2 · ASE
  • Mission 'Paracer Roundup' MediumGenesis Part 2 · ASE
  • Mission 'Ruffle Some Feathers' EasyGenesis Part 1 · ASE
  • Mission 'Shadowmane Prowl' EasyGenesis Part 2 · ASE
  • Mission 'Shadowmane Prowl' HardGenesis Part 2 · ASE
  • Mission 'Shadowmane Prowl' MediumGenesis Part 2 · ASE
  • Mission 'Slide and Glide' EasyGenesis Part 2 · ASE
  • Mission 'Slide and Glide' HardGenesis Part 2 · ASE
  • Mission 'Slide and Glide' MediumGenesis Part 2 · ASE
  • Mission 'Slipstream Sweep' EasyGenesis Part 2 · ASE
  • Mission 'Slipstream Sweep' HardGenesis Part 2 · ASE
  • Mission 'Slipstream Sweep' MediumGenesis Part 2 · ASE
  • Mission 'Stage 1' EasyGenesis Part 1 · ASE
  • Mission 'Stage 1' HardGenesis Part 1 · ASE
  • Mission 'Stage 1' MediumGenesis Part 1 · ASE
  • Mission 'Stage 2' EasyGenesis Part 1 · ASE
  • Mission 'Stage 2' HardGenesis Part 1 · ASE
  • Mission 'Stage 2' MediumGenesis Part 1 · ASE
  • Mission 'Stage 3' EasyGenesis Part 1 · ASE
  • Mission 'Stage 3' HardGenesis Part 1 · ASE
  • Mission 'Stage 3' MediumGenesis Part 1 · ASE
  • Mission 'Star Dolphin' EasyGenesis Part 2 · ASE
  • Mission 'Star Dolphin' HardGenesis Part 2 · ASE
  • Mission 'Star Dolphin' MediumGenesis Part 2 · ASE
  • Mission 'Starwing Strike' EasyGenesis Part 2 · ASE
  • Mission 'Starwing Strike' HardGenesis Part 2 · ASE
  • Mission 'Starwing Strike' MediumGenesis Part 2 · ASE
  • Mission 'Survive the ARK' EasyGenesis Part 2 · ASE
  • Mission 'Survive the ARK' HardGenesis Part 2 · ASE
  • Mission 'Survive the ARK' MediumGenesis Part 2 · ASE
  • Mission 'Team Downriver Run' EasyGenesis Part 2 · ASE
  • Mission 'Team Downriver Run' HardGenesis Part 2 · ASE
  • Mission 'Team Downriver Run' MediumGenesis Part 2 · ASE
  • Mission 'Terminus' EasyGenesis Part 2 · ASE
  • Mission 'Terminus' HardGenesis Part 2 · ASE
  • Mission 'Terminus' MediumGenesis Part 2 · ASE
  • Mission 'The Final Test (Alpha)' HardGenesis Part 1 · ASE
  • Mission 'The Final Test (Beta)' MediumGenesis Part 1 · ASE
  • Mission 'The Final Test (Gamma)' EasyGenesis Part 1 · ASE
  • Mission 'The Final Test' EasyGenesis Part 1 · ASE
  • Mission 'The Final Test' HardGenesis Part 1 · ASE
  • Mission 'The Final Test' MediumGenesis Part 1 · ASE
  • Mission 'Velonasaur Stalk' EasyGenesis Part 2 · ASE
  • Mission 'Velonasaur Stalk' HardGenesis Part 2 · ASE
  • Mission 'Velonasaur Stalk' MediumGenesis Part 2 · ASE
  • Scorched RedScorched Earth, Ragnarok, and Valguero · ASA / ASE
  • Scorched Red BonusScorched Earth, Ragnarok, and Valguero · ASA / ASE
  • Scorched YellowScorched Earth, Ragnarok, and Valguero · ASA / ASE
  • Scorched Yellow BonusScorched Earth, Ragnarok, and Valguero · ASA / ASE

Wind Turbine — Detailed Guide

Power from moving air

Built in both ARK: Survival Evolved and ARK: Survival Ascended, the Wind Turbine feeds an electrical grid with power taken from the wind. The game's description: "Converts the force of the wind into electricity." It came with the Scorched Earth DLC, and the ARK Wiki also lists it for Fjordur, Valguero, Lost Island, Ragnarok, Genesis: Part 2 and Crystal Isles.

Building a turbine

The engram unlocks at level 50 for 18 engram points. A Fabricator or a Tek Replicator makes it from:

Crafting takes 3 seconds and gives 8 XP. In ASA the turbine weighs 70, and it does not stack. Loot is another source: 90 crate types can contain one, for example the Astraeos Desert Red and Yellow crates, Astral Pulmonoscorpius Royalty and Genesis Blue.

Reading the wind

Hold H anywhere to see the map name followed by a wind percentage. It shows how much wind the area has and, roughly, how often a turbine there will produce power. The wiki counts unknown regions as 100%, as well as the Wilderness regions of Scorched Earth.

Turbines on one grid each work on their own, but in the same wind area they switch on and off at about the same moment, so building several adds little uptime. At 100% wind a turbine is good for running Refrigerators; below that, the wiki says an Electrical Generator is needed to fill in. Without a generator it still gives Cryofridges enough power to keep Cryopods alive, and it can run a Chemistry Bench now and then.

Map by map

  • Scorched Earth and Ragnarok: both have wind readings and full support for the turbine.
  • Fjordur, Lost Island, Valguero and Crystal Isles: a region with 80% wind or more behaves like 100%, and the reading shows in the Survivor Inventory rather than the extended HUD.
  • Genesis: Part 1, Genesis: Part 2, The Center and The Island: power only between 07:00 and 20:00, which is 13 of the 24 hours.
  • Extinction: only in the Wasteland, again between 07:00 and 20:00.
  • Aberration: no power across most of the map, except in the uncommon Wilderness areas with 100% wind.

Range, cables and resets

In ASA a turbine sends power wirelessly over 8,000 Unreal Engine units, almost 27 foundations, while any power consumer looks for a source within 10,000 units, around 33 foundations. Through cables its reach stops at 29 cable lengths, and anything past that stays unpowered. The wiki adds two cautions: after some server resets a turbine may need to be destroyed and placed again before it powers a grid, and a generator using auto power does not shut itself off when the turbine comes back on.

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