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Ark Creatures Rebalanced (AG Reborn) Mod Guide

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Ark Creatures Rebalanced (AG Reborn) is a creature overhaul for ARK: Survival Evolved (Steam mod ID 1169020368). Its author is rebuilding the style of the abandoned Annunaki Genesis mod without access to its source, so it is not a one-to-one copy. It replaces almost every creature, adds many variant classes and bosses, and changes player and creature levels. Our database holds 992 creature entries, 729 items, 378 engrams and 4 crafting stations from the mod.

Before you start

  • Load order: the mod must sit in first place in the mod list. The author allows no exceptions. Anywhere else, its creature changes do not apply.
  • No other creature mods: it has its own balance and is declared incompatible with every other creature mod. Mixing them is at your own risk.
  • Levels: players reach level 150 without Ascension, Chibis or any setting change, in single player and on servers. Tamed creatures get 150 extra levels after taming on default settings. The author warns against changing the level settings unless you know how.
  • Difficulty: wild creatures spawn at twice the vanilla level, and wyverns, rock drakes and the big predators go higher still. The author strongly advises against plain vanilla settings: set your own tamed-creature bonus percentages. The Discord covers player level adjustments.
  • Size: the full download is 3.81 GB and heavy on RAM. If the game crashes for lack of memory, lower your own settings or upgrade the PC.
  • Bad download: crashing near a creature or when opening a mod workbench means a corrupt download. Delete the mod folder, unsubscribe and subscribe again; change your Steam download region if it persists.

Maps

The mod supports The Island, Scorched Earth, The Center, Valguero, Crystal Isles and Lost Island. Ragnarok runs but is no longer supported and may miss some creatures. Fjordur works but is not recommended, as it needs a very strong PC to avoid memory crashes. Maps using the official spawners may work, depending on the map maker.

Controls

The mod's creatures attack with the left and right mouse buttons, C, X, Q, R, O and Left Ctrl. Left Ctrl+Q is reserved for the Alpha and Legendary Rex.

What changes in the wild

Nearly every creature is replaced, and any of them can spawn on most official maps. The Giganotosaurus is reworked and the Tyrannosaurus Rex is back as the top predator. The Rex, Indominus Rex, Giganotosaurus and Spinosaurus form the "Big Four": in every version they are close to bosses and cannot be tamed in the usual ways.

Most species come in several classes. Examples from our list:

Taming

The mod mixes vanilla taming with its own methods:

  • Silver Treat: a universal kibble for passive taming that works on almost any creature.
  • Golden Treat: also a passive-taming food, ten times stronger than the Silver Treat. It does not work on Uber creatures. The engram unlocks at level 100.
  • Boss Tribute: a food reserved for the Uber bosses (engram "Uber Tread", level 100).
  • Alpha Hat: makes you invisible to wild creatures and is meant for taming Alphas. It unlocks at level 50 for 25 points.
  • Small and Improved Metabolic: slightly lower a creature's food. They are for taming only.

Knockout and wake-up tools

ItemEngram levelNotes
Tranq Arrow10Raises torpor fast; its text rates it above the standard tranq arrow
Improved Tranq Arrow25Stronger again, and also lowers the target's food and speed
Tranq Pike30Melee pike that cannot be thrown
Improved Dart65A stronger tranquilizer dart
Metal Tranq Arrow80Pierces armor and hide and drains a lot of torpor
Improved Narcotic25Keeps a knocked-out creature asleep

To wake up yourself or a creature, use the Wake up Elixir (removes half the torpor), the Potent Stimulant (level 50), the Super Stimulant (75) or the Hyper Stimulant (90). The Healing Elixir restores half your health with a 20-second cooldown, and the Instant Health Elixir restores all of it.

Evolutions

Much of the mod is about turning a tame into a stronger form with an evolution item.

The Big Four ladder

The Rex gets its elemental form from a Random Elemental Evolution. The Indominus Rex has one item per element instead: Flame Indominus Rex Evolution, Frost Evolution, Poison Evolution and Shock Indominus Rex Evolution. Once you own a Flame, Shock or Snow form of one of the Big Four, each element leads to its own top form:

CreatureFlame form becomesShock form becomesSnow or Frost form becomes
Tyrannosaurus RexAlpha (Alpha Tyrannosaurus Evolution)Beta (Beta Shock Evolution)Delta (Delta Frost Evolution)
GiganotosaurusAlpha (Alpha Evolution)Beta (Beta Shock Evolution)Delta (Delta Frost Evolution)
SpinosaurusAlpha (Alpha Spinosaurus Evolution)Beta (Beta Shock Evolution)Delta (Delta Frost Evolution)
Indominus RexAlpha (Alpha Indominus Rex Evolution)Beta (Beta Shock Indominus Rex Evolution)Delta (Delta Frost Evolution)

The Alpha Rex goes one step further: the Legendary Alpha Rex Evolution turns it into the Legendary Alpha Tyrannosaurus Rex. The Legendary Alpha Rex Tribute is listed as an ingredient for that step, and the Legendary Alpha Rex Core and Alpha Tyrannosaurus essence as ingredients for the "Ultimate" Rex. The Alpha Rex Evolution, Legendary Alpha Rex Core and tribute engrams unlock at level 150.

Other evolution items

  • Random Elemental Evolution: the mod has one for a long list of species. Each turns the creature into an elemental form, and which element you get is down to chance.
  • Corrupt Evolution: turns a normal creature into its corrupted form. Random Corrupt Elemental Evolution then gives a corrupt creature, such as a Corrupt Rex, a random element.
  • VR Evolution: turns a normal creature into its VR form. Random VR Elemental Evolution then gives a VR Giganotosaurus or VR Rex an element.
  • Alpha Evolution: many species have one. Most take a normal creature, some need the corrupt form first, and each Corrupt Wyvern becomes the matching Alpha Wyvern.
  • Tribute and Supreme forms (engrams at level 120): an Alpha Griffin becomes a Tribute Griffin, an Alpha Sabertooth a Tribute Tiger, an Alpha Wolf a Supreme Wolf, and an Alpha Dinopithecus a Supreme Dinopithecus.
  • Utility: Flying Evolution turns a Unicorn into a Flying Unicorn, whose saddle crafts chemistry supplies on the move. Stage2 Evolution moves a Mek to its next stage.

Elemental evolutions use Flame, Poison, Shock and Snow Essence. The matching Element Shards are what you craft the Magic Potions from, and those engrams unlock at level 70.

The Reaper King line

The engram that evolves a Nameless King into an Alpha Reaper King is learned by killing a Mega Reaper King. The Nameless King Evolve Item lists the steps:

  1. Craft the item in a Tek Replicator or a Pandora Box.
  2. Put it in the Nameless King's inventory.
  3. Mount the Nameless King and press Left Ctrl+X.

Killing a wild Alpha Reaper King teaches the Alpha Reaper DNA engram. The DNA is described as the main ingredient of the Alpha Reaper King. An Alpha Reaper King can then become a Tribute form with Psycho's Reaper King, or a Tribute DodoReaper King with Ryan's Dodo Reaper King.

Bosses

Vanilla bosses on demand

The mod has spawner items for the official bosses. You use them on foot, and the bosses give their original engrams, items and trophies.

BossEasiestMiddleHardest
Broodmother (The Island)Gamma, level 30Beta, level 50Alpha, level 70
Megapithecus (The Island)Gamma, level 45Beta, level 65Alpha, level 85
Manticore (Scorched Earth)Gamma, level 55Beta, level 70Alpha, level 95
Dragon (The Island)Gamma, level 55Beta, level 75Alpha, level 100
Rockwell (Aberration)Easy, level 110Medium, level 115Hard, level 120

The Extinction Titans have spawners too: the Desert Titan at level 110, the Forest Titan at 115 and the Ice Titan at 120.

From Uber to Warchief to Celestial

The mod's own end game runs in three steps for each of six Uber creatures. First you kill a boss to learn a Warchief spawner. These engrams unlock at level 140, and the Warden Element and Warden Trophy are listed as ingredients for Warchief spawners. Next you beat the Warchief to learn the Celestial engrams, also at level 140: a spawner and a Core for the final creature, which the mod calls "Ultimate". Each line also has an Essence ingredient for that final creature. For the Manticore, the item text does not say that Perdition teaches the Celestial engrams.

Each Warchief also teaches one piece of the Warchief gear (level 125): the boots come from the Dodowyvern, the helmet from the Primate, the leggings from the Manticore, the chestpiece from the Dodorex, the gauntlets from the Dragon and the sword from the Spider.

Raphus can switch to one of two Tek-style models: remove the saddle, put 10 Element in his inventory, dismount and pick the look on the option wheel. His inventory is wiped, but his level progress stays.

More big fights

Stations and gear

StationEngram levelUse
AG Reborn AnvilBench25Forges advanced items
ACR PandoraBox40Crafts the mod's DLC items
AG Reborn Industrial Forge75Bulk refining, powered by electricity
AG Reborn Tek Replicator100Tek and many other items; needs electricity and the Tek engram
  • Indestructible gear: the mod adds indestructible versions of all armors. The Prime Metal Pick and Prime Metal Hatchet have no durability.
  • Armor sets: Prime versions of the vanilla sets, from cloth to Tek, plus Corrupt Tek (level 120), Warden (120), Warchief (125) and Prome's Knight (130). The Knight set needs no Element, and its helmet hides you from wild creatures. According to the Workshop page, the Knight armor was fixed in update 5.4.
  • Ancient materials: Ancient Chitin, Hide, Pelt and Polymer, Alpha Blood and Steel Ingot have engrams at level 50.
  • Helpers: the Tek Stryder and Tek Harvester spawners (level 105) give auto-tamed Stryders.

Tips

  • Set your tamed-creature bonus levels before you start. The author warns that the mod is hard even with 500 bonus levels.
  • Keep elemental tames of the Big Four. Each element leads to a different top form.
  • Plan for the Robo bosses and the boss Dodowyvern, Dodorex and Manticore. Their kills open the Warchief and Celestial fights.

Every creature, item and loot drop of the mod is listed on its mod page, with spawn commands.

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Guides written by players

Anyone with an account can publish here, and the categories below are the ones the list filters on. These are strategies and walkthroughs; the wiki holds the stats, recipes and spawn commands they refer to.

Beginner
First hours on a map: food, shelter, a first tame.
PvP
Raiding, defending and fighting other tribes.
PvE
Progression without other players in the way.
Breeding
Mutations, stat stacking and imprinting.
Base Building
Layouts, placement and defences.
Boss Fights
Arena preparation, tames and loadouts.
Tips & Tricks
Short, specific things that are easy to miss.
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