Currently the creatures are broken up into the below class "Groups":
Mythical: Powers based on Mythical creatures. Gorgon, Siren, Colossus, Phoenix.
Powers based on classic Mythical creatures.
Phoenix: Phoenix creatures catch flames when they die dealing damage to nearby enemies for 3 seconds. After which they resurrect. While alive Pheonix variant dinos can activate their ability to heal over time. 2x increase to base stats.
Gorgon: Its special ability causes enemies directly in front to turn to stone. All affected enemies take 3x damage during the duration. 2x increase to all stats.
Siren: All nearby enemies are lured toward the user while making them unable to attack or use abilities. 2x increase to all stats.
Colossus: Much larger models. Gets bonus to Weight, Health, and Stamina. Gains an AoE ground stomp. 8x increase to base stats.
Fairy: Provides an AoE healing buff. Drains stamina while in effect. 2x increase to base stats.
Pygmy: Unridable, tiny dinos. All nearby pygmy dinos gain a compounding pack bonus despite species. 2x increase to base stats.
Guardian: Heavily Defensive Units used for group/base protection. Controller, Reflective
Heavily Defensive Units used for group/base protection and defensive abilities.
Shield: Its special ability puts up a mobile Tek shield, protecting anything inside.
Reflective: Its ability allows it to reflect 50% of damage back at enemies for a short time.
Collective: Gathers up all incoming damage for a short period, before bursting it back out at all nearby enemies.
Absorbent: Its special makes it take all incoming damage dealt to nearby allies.
Controller: Its 2 abilities allow it to both taunt enemies, and induce fear to them.
Ethereal: Greatly altered movement and travel abilities. Take no fall damage. Dimensional, Ethereal, Teleporter
Greatly altered movement and travel abilities. Take no fall damage.
Teleporter: Its special allows it to teleport to a target area.
Spectral: Its special allows it to go invisible, moving completely undetected. "Safe" mount. Can use weapons while riding.
Dimensional: Able to travel in/out of water as if it were air. Its special hides water completely from sight.
Spiritual: Barely part of the mortal plane, these have huge carry weights, increased movement speed, and do not use stamina to move.
Elemental: Elemental Damage and status effects, some with AoE. Earth, Earthstorm, Fire, Firestorm, Ice, Icestorm, Lightning, Lightningstorm, Water, Waterstorm, Wind, Windstorm
Elemental Damage and status effects, some with AoE.
Fire: Its special ability causes it to shoot fireballs, which set targets on fire.
Ice: Its special ability freezes enemies solid, while slowing them afterwards.
Lightning: Its special ability shocks enemies for a short time.
Earth: Its special ability poisons enemies.
Wind: Its special ability causes a short stun on impact.
Water: Its special ability completely drains the oxygen from targets, damaging them until they regain it.
A sub-group of the Elemental Group are the ones whose name ends in "storm". Instead of a ranged 'ball' attack, these dino surround themselves in a swirling halo comprised of their elemental energies. The effect is the same as the ball attacks.
Nightmare: Based on classical Nightmare creatures. Some receive powerups at night, others manipulate the dead. Zombie, Vampire,
Based on classical Nightmare creatures. Some receive powerups at night, others manipulate the dead.
Zombie: Killing an enemy turns it into a zombie for a short time, which can create other zombies on kill.
Vampire: Attacking restores hit points. Much stronger at night, gaining night vision.
Werewolf: Increased strength always. Its special ability transforms it into a powerful werewolf at night.
Boogeyman: Powerful dark force. Its special ability allows it to detect all enemies at night, while scaring the life out of them.
Stalker: Goes invisible when X is pressed and drains stamina just like Spectral, but attacking while invis causes it to critical hit for a massive bonus.
Summoner: Summons additional creatures into battle for a short time. Overlord, Necromancer
Summons additional creatures into battle for a short time.
Cloner: Its special ability allows it to clone itself, or a nearby enemy, for a short time.
Random: Its special ability summons a completely random Ark Omega creature for a short period.
Overlord: Its special summons 10 miniature minions to help in battle.
Necromancer: Its special ability resurrects nearby corpses for a short duration.
Rage: Angry attack-based creatures. Greatly increased Melee. Knockback, Uncontrollable, Brutal
Angry attack-based creatures. Greatly increased Melee.
Knockback: Doing damage causes a lot of knockbacks, keeping dinos at range while attacking.
Psychosis: Its special ability causes all nearby enemies to go crazy, attacking anything in sight.
Uncontrollable: Cannot be ridden, cannot be ordered. BUT, its very powerful.
Brutal: Attacks cause both bleed and stun.
Rampage: The dino goes into a rampage, gaining a meter that tracks bonus attack damage and damage reduction. Increases with every hit.
Unstable: Explosive AoE Creatures with various special effects, both offensive and defensive.
Explosive AoE Creatures with various special effects, both offensive and defensive.
Self Destructive: Does AoE burn and slowly takes damage below 50% health. Explodes for 200% HP on death.
Volatile: Will randomly explode with earth damage when being hit.
Explosive: Its special ability can cause massive explosions, on a long cooldown.
Reactive: Getting wet, in rain or the ocean, causes it to do AOE damage.
Meltdown: Damage instead of life
Cosmic: Massive AOE. Biggest AoE Damage Dealers. Singularity, Gamma Ray, Starfire, Meteor
Abilities based on space and gravity. Biggest AoE and direct damage dealers.
Supernova: Its special ability summons a massive explosive star.
Meteor: Its special ability calls down a large meteor shower.
Starfire: Its special ability summons a hot blinding star.
Singularity: Its special ability summons a collapsing star.
Comet: Calls down a large Comet. Big direct-hit damage, with an AoE poison gas.
Gamma-Ray: Powerful burst of gamma radiation, with high tick damage.
Anti-Matter: Powerful AoE cuts current health of all enemies in half. 100% stam required, long cooldown, low stats.
Utility: Provide huge bonuses to various aspects of Ark, such as taming and breeding. VERY RARE.
Provide huge bonuses to various aspects of Ark, such as taming and breeding. VERY RARE.
Taming: Does 500% damage as Torpor. Makes KO dinos food drain faster.
Harvesting: Can gather anything that the dino can attack. Increased harvest rates and carry weight. Carnivore harvests as Hatchet, Herbivore as Pick. Can also harvest berries.
Crafting: Acts as a portable Smithy/Fabricator/Omega Workbench. Crafting speed doubles with each tier.
Breeding: Reduces mating time via AoE, increases baby growth speed, and gives Oviraptor egg buff.
Farming: Collect poop, convert to fertilizer, distribute to crop plots, and use Unstable Water to water them.
Tracker: Sends on a pulse that shows a tag on each nearby Ark Omega creature in the color of their tier.
Resource: Dinos made of certain resources. Greatly reduced damage taken, and can generate the resource. Stone, Metal, Crystal, Obsidian, Pearl
Dinos made of certain resources. Generates resources, and takes 90% damage reduction (and thus reduced torpor).
Stone: 90% damage reduction, produces/poops/harvested for stone. Weak to Water.
Metal: 90% damage reduction, produces/poops/harvested for metal. Weak to Lightning.
Crystal: 90% damage reduction, produces/poops/harvested for crystal. Weak to Wind.
Obsidian: 90% damage reduction, produces/poops/harvested for obsidian. Weak to Ice.
Wood: 90% damage reduction, produces/poops/harvested for wood. Weak to Fire.
Pearl: 90% damage reduction, produces/poops/harvested for pearls. Weak to Earth.
Nature: Nature dinos are based around natural disasters, with an AoE that easily rivals Cosmic dinos. Their abilities are based around the 6 elements: Earth, Lightning, Fire, Water, Ice, Wind. Resistances/weaknesses for Elemental's apply.
Nature dinos are based around natural disasters, with an AoE that easily rivals Cosmic dinos. Their abilities are based around the 6 elements: Earth, Lightning, Fire, Water, Ice, Wind. Resistances/weaknesses for elementals apply.
Thunderstorm - Cause random lightning strikes onto enemies in the area. This lightning will ground flyers hit by it.
Plague - Release a gas cloud that does strong tick damage to everything in range. Dinos that die while plagued will release their own gas cloud, allowing the plague to spread further.
