Ark Omega Mod Guide (ASE)
Ark Omega is a full creature overhaul for ARK: Survival Evolved (Steam mod ID 2447186973). Instead of hand-made creatures, it builds them from three layers: a vanilla species, a stat tier and a variant (a special ability). The mod team puts the number of possible combinations close to 300,000. Almost everything can be tamed and most of it can be ridden, so even an early tame can be built up for the end game through tiers, variants, Paragon levels and special saddles. Our database holds 331 creature entries and 439 items from the mod.
Before you start
- ASE is finished: the Workshop page lists version 3.44e and says the ASE version will no longer be updated, because the team now works on the ASA version.
- Check in game: the mod team's spreadsheet warns that it is no longer maintained and may be out of date. For current numbers, open the in-game guide on the F1 menu. This guide follows the spreadsheet, so treat the numbers below as a starting point.
- Single player: launch with
-preventhibernation, or Ark Omega creatures may not spawn or behave properly.-forcerespawndinosis also recommended. - Zytharian Critters: the two mods can run together, and the Critters creatures get variants, Paragons and Uniques too. Some Uniques and saddles on the team's lists exist only when Critters is installed.
Stat tiers
Every creature spawns at one of six wild tiers. Each tier multiplies the creature's stats, and the higher it is, the rarer the spawn. Three more tiers never spawn wild: you reach them by feeding boss souls to a tame.
| Tier | Stat multiplier | Share of wild spawns | How you get it |
|---|---|---|---|
| Basic | 1x | 50% | Wild |
| Beta | 2.5x | 24% | Wild |
| Alpha | 5x | 12% | Wild |
| Prime | 10x | 10% | Wild |
| Ultimate | 25x | 3% | Wild |
| Omega | 50x | 1% | Wild |
| Godlike | 100x | Never | Kill a God and feed its soul to an Omega of the same variant |
| Ancient | 250x | Never | Kill a Unique Group God, a Protector or a Destroyer and feed its soul to a tame with a matching variant |
| Endless | 1000x | Never | Kill the |
Taming and knockout
Kibble is named after a tier and a group, for example
Beta Cosmic Kibble or
Prime Mythical Kibble. There is also a plain group kibble with no tier, such as
Cosmic Kibble. A tiered kibble also works on creatures below its tier.
Unique Kibble (
Beta Unique Kibble,
Omega Unique Kibble and so on) is the flexible choice: it tames anything at its tier or below, unique or not. Kibble is crafted in the
Kibble Machine, which also stores it longer without spoiling.
Vanilla tranquilizers will not keep up with high tiers, so the mod adds
Knockout Arrows and
Metal Knockout Arrows for each tier, plus tiered Sedatives. Each step up doubles the arrow's damage and torpor. A
Compound Bow adds 35% on top of the bow figures.
For comparison, a vanilla tranq arrow totals 90 torpor and a
Shocking Tranq Dart 442. Two helpers speed things up: a creature with the Taming variant deals five times its damage as torpor and makes knocked-out creatures lose food faster, and the
Taming Potion drops a knocked-out creature's food to zero at once.
Variants and groups
A variant is the ability a creature spawns with. There are 97 variants in 13 groups. Each variant also carries its own stat multiplier, stacked on top of the tier. Spawn weights vary a lot: Anti-Matter, Paragon, Miracle, Demon or Nuclear creatures are far rarer than a plain Fire or Ice one.
| Group | Variants | Multiplier |
|---|---|---|
| Elemental | Fire, Ice, Earth, Lightning, Water, Wind, a storm version of each (Firestorm and so on), Barrage | 2x balls, 4x storms and Barrage |
| Cosmic | Supernova, Meteor, Starfire, Singularity, Gamma-Ray, Comet, Anti-Matter | 6x |
| Nature | Eruption, Tornado, Tsunami, Blizzard, Plague, Thunderstorm, Earthquake | 6x |
| Unstable | Self-Destructive, Volatile, Explosive, Reactive, Detonate, Meltdown, Nuclear | 6x |
| Rage | Knockback, Psychosis, Rampage, Brutal, Frenzy, Lethal, Uncontrollable | 6x, Uncontrollable 24x |
| Nightmare | Zombie, Vampire, Boogeyman, Stalker, Banshee, Demon, Ghost | 4x, Ghost 16x |
| Summoner | Necromancer, Overlord, Cloner, Random, | 4x |
| Mythical | 2x, Colossus 8x | |
| Shield, Reflective, Controller, Absorbent, Resilient, Collective, Armored | 2x | |
| Ethereal | Warp, Astral, Teleporter, Spectral, Dimensional, Spiritual, Disruptor | 2x |
| Resource | 2x | |
| Utility | Harvesting, Taming, Crafting, Breeding, Farmer, Tracker, Potion | 1x |
| Lucky | Loot, Soul, Essence, Paragon, Miracle, Treasure, Cursed | 4x, Paragon 44x |
What the variants do
- Elemental: the ball's effect follows the element: Fire burns, Ice freezes, Earth slows and blinds, Lightning electrocutes, Water drains oxygen, Wind stuns briefly. Storm versions wrap the creature in a storm instead.
- Cosmic and Nature: the big area attacks. Supernova stuns for 3 seconds, Anti-Matter halves the current health of nearby enemies, Tornado lifts and throws, Blizzard freezes a wide area, and Plague spreads to a new cloud when a debuffed target dies.
- Unstable and Rage: Self-Destructive explodes on death for three times its health, Reactive turns radioactive when wet, Rampage (X) grows stronger with every hit, Frenzy doubles allied damage, and Uncontrollable can be neither ridden nor ordered.
- Nightmare and Summoner: Zombie turns kills into minions, Vampire heals by attacking at night, Demon can take control of other creatures up to Group Gods, Necromancer raises corpses for 60 seconds and Overlord makes six clones of itself.
- Mythical, Guardian and Ethereal: Phoenix heals and revives after its corpse burns, Gorgon's stone makes targets take triple damage, Reflective halves damage taken and reflects the rest, Spectral turns invisible and lets the rider use weapons, and Dimensional flies through water.
- Resource, Utility and Lucky: Resource creatures take 80% less damage and produce their material. Utility creatures harvest, craft, breed, farm or track. Lucky creatures are prizes: Loot drops items of its tier, a wild Paragon is always Paragon 10 and drops a Paragon soul, and Miracle starts a global event.
Uniques, hybrids and breeding
Every species has one Unique version with its own name and two variants. Its stat multiplier combines both variants: Kong, the Unique Megapithecus, pairs Colossus with Frenzy for 48x, and Alduin, the Unique Dragon, pairs Eruption with Thunderstorm for 36x. Some are built for support instead: Workaholic (Ant) is Farmer and Crafting at 1x, and Mother (Bronto) is Breeding and Pygmy and gives a raising bonus that starts at 350%. Uniques spawn at roughly one in 500, at any tier, and drop one of every soul when killed. A Unique Token used in the Omega Beacon makes your next summon a random Unique.
Hybrids come from breeding two set species in the Gene Splicer, for example
Owlbear (Snow Owl and Dire Bear),
Gachatina (
Gacha and
Achatina) or
Bronkylosaurus (Brontosaurus and Ankylosaurus). The mod has more than 50 of them. The cost is the parents' combined
Paragon shard value, the child gets the combined ability damage of both parents, and the parents' Paragons can be merged into it. Unique Hybrids come from two Unique parents and cost Paragon levels, which are taken from the parents when they mate.
The BreedingMode setting decides who may breed: 1 allows the same group at any tier, 2 needs the same variant and tier, and 3 allows anything. It also scales bosses: mode 2 makes them slightly weaker, mode 3 noticeably stronger.
Bosses
Bosses use the same tiers and variants as creatures. Their stats assume vanilla settings with a maximum wild level of 150. Raising levels or stat multipliers on your server makes them harder, by design.
Beacon Bosses
Killing an Omega unlocks the Boss Beacon engram. With 10 to 99 souls inside it summons tameable creatures, and with 100 souls a boss. An
Omega Soul in the beacon guarantees the summon gets the same variant. The boss is a
Megapithecus,
Broodmother,
Dragon,
Manticore,
DodoRex or Dodowyvern, or a
Moeder if the beacon is underwater. All six start from 2.5 million health and 25,000 damage, multiplied by the variant and the tier: a Basic Supernova boss (6x) has 15 million health, the Omega-tier one 750 million.
Variant Gods
Every variant has a God on a set species, with ten times the Beacon Boss base (25 million health, 250,000 damage). The Supernova God is a Tek Rex, the six basic elemental Gods are
Wyverns, the storm Gods are
Scorpions and the Colossus God is a
Dodo. Utility Gods and bosses can only be damaged by Utility creatures, or by Uniques that carry a Utility variant. A God's soul fed to an Omega of the same variant makes it Godlike.
Group Gods and group variants
Killing a boss unlocks the
Omega Altar. Put one soul of every variant in a group into it, all of the same tier, to summon that group's God at that tier. The seventh variant of each group is not needed. Group God stats are set for level 150 and scale one to one with higher wild levels.
A Group God's soul turns a tame of that group into the group variant, which holds the abilities of the whole group on the X and C keys plus passives. The Rage group variant, for example, has Rampage, Brutal, Knockback, Psychosis, Frenzy and Uncontrollable as passives at 24x, and the Nightmare one runs at 16x.
Unique Group Gods and the final bosses
Two Group God souls together summon a Unique Group God:
- Indestructus (Guardian and Resource), a Broodmother
- Sin (Nightmare and Rage), a DodoRex
- Anima (Summoner and Mythical), a Megapithecus
- Alchemy (Unstable and Elemental), a Manticore
- Apocalypse (Cosmic and Nature), a Dragon
- Infinity (Ethereal and Utility), a Dodowyvern. Only Ethereal and Utility creatures can hurt it, and Ethereal ones deal just 10%.
Their souls make tames Ancient, and they drop the statue used to craft Ancient Unique God tokens. With all six Unique Group God trophies you can summon
Zodiac at the Omega Altar. It fights in six stages, Infinite, Indestructible, Animate, Apocalyptic, Alchemic and Sinful, and each stage can only be damaged by Ancient creatures of the matching groups. A
Zodiac soul in the altar summons Perfect Zodiac, the final boss, which has every group variant at once.
The other late chain starts with
Darkness, a Titan with all the seventh variants, summoned at the Omega Altar with any five artifacts and 500 essence (the essence tier sets its tier). Its soul summons a Protector and a Destroyer, whose type (Land, Sea or Sky) follows the creature that killed Darkness: a flyer kill brings the Sky pair, which only flyers can damage. Perfect Darkness adds the Lucky group variant and drops a soul that turns a seventh variant into the Darkness variant.
Unique Gods and saddle gods
Unique God tokens are crafted in the
Soul Grinder, and admins can summon a Unique God by command. Their stats are Beacon Boss stats times the variant multipliers times the Paragon value; Ancient Unique Gods use God stats instead. Saddle gods are summoned at the Omega Altar with five Paragons of the species whose saddle you want and 500 essence. The essence tier sets the god's tier, higher tiers drop better saddles, and Boss or
God essence does not work.
Player ranks
Your character has tiers too. Each rank gives damage reduction, a health multiplier and bonus damage against bosses, and every kill must be made on foot.
| Rank | What you must kill |
|---|---|
| Beta | A set number of creatures of each group, from 5 Lucky to 90 Elemental |
| Alpha | Omega-tier creatures of each group, from 1 Lucky to 20 Summoner |
| Prime | Beacon Bosses of each group, from 1 Lucky to 24 Elemental |
| Ultimate | One Titan of each of the 13 groups |
| Omega | Gods of each group, from 1 Lucky to 13 Elemental |
| Godlike | One Group God of each group |
| Ancient | Each of the six Unique Group Gods once |
Items
Imbues and affixes
The Imbue Station adds random affixes to armor and saddles. Both can roll damage reduction, movement and swim speed, bonus experience, armor rating and resistances to the elements, explosions and Reactive damage. Only armor rolls extra stats (health, stamina, weight and the rest), regeneration, durability and Magic Find. The Item Fragmentor breaks imbued, set and unique items and charms into fragments for the Imbue Station, and the Cursed Statue spends soul shards to curse an imbued item, raising some bonuses at the cost of others.
Set items
Each group has an armor set tied to one weapon, with bonuses at 2, 3 and 4 pieces and a stronger one for the full set; the early sets also grant a unique aura. Early sets include Tempest (Elemental,
Chromatic Boomerang),
Defender (Guardian,
Reflect Shield), Soul Scream (Ethereal,
Ethereal Spear), Gravity (Cosmic, Warp Bow) and Gifted (Lucky, Fortune). The mid-game sets, aimed at Omega-tier creatures, bosses, Titans and Gods, pair sets such as Vengeance with the Stormbringer, Hollow with the Translocator, Oz with the Plaguefork and Apollo with the Heartsong. Admins can hand out a set with cheat ScriptCommand GiveSet followed by the set name.
Unique and Legendary weapons
Every set weapon has a Unique version whose bonuses match its set, and the early weapons also have a Legendary version that stacks more bonuses on top. The Unique Ethereal Spear, Destiny, rolls separate chances for double up to sextuple melee damage, and its Legendary form Fate lets the double and triple rolls work when thrown. The Legendary Multi-Tool, Gold Digger, triples damage and adds 100% Magic Find.
Charms
Unique Charms go in the off-hand slot. Each group has one, giving 75% damage reduction against that group plus two perks. Spectrum (Elemental) stops you drowning or catching fire, Underdog (Utility) adds 50% damage to bosses and torpor immunity, and the Lucky Charm adds 25% dodge and doubles Magic Find.
Unique and Legendary saddles
Every creature is meant to get a Unique saddle, which drops from Ark Omega creatures of the same species: any Ark Omega Dodo can drop War Chicken, which gives 300% movement and attack speed and makes attacks bleed. Others include Hulk for the Ankylosaurus (300% tail size and damage, and tail attacks stun) and Rodan for the Argentavis (gains Eruption). If you find a saddle that is not on the list, it is probably not working yet. Legendary saddles are upgraded Uniques meant to make weaker creatures worth riding: Kratos forces a
Dung Beetle's variant multiplier to 25x with permanent Rampage, and Swiss Army Nuke gives a
Lystro 100x with Uncontrollable and Nuclear.
Structures
Omega Workbench: the main crafting station for items and structures.- Soul Grinder: turns souls into soul shards and crafts late items, including Unique God tokens.
- Soul Magnet and
Soul Compressor: pull Omega, Boss, God and Paragon souls from nearby inventories, then store them without using space.
Void Vacuum: runs on souls, picks up items and sorts them into
Dimensional Storage (which also works as a strong fridge), the Set mannequin or the
Unique Totem.
Quantum Compactor,
Dimensional Grinder and
Dimensional Dumpster: compress items without unique data, grind items, or destroy them.- Helpers:
Egg Collector, Dino Finder (brings your tames to you),
DPS Dummy, Craptivator and
Food Converter.
Server settings and commands
Settings go under [ArkOmega] in GameUserSettings.ini, and only the ones you change need to be added. Many of them, and many commands, are also in the in-game admin panel, so check there first.
BreedingMode=1: from 1 to 3, as described above.NoTame=False: turns on the No-Tame game mode.BossStatMulti=1: multiplies all boss stats, from 1 to 1000.MaxQuests=100: how many quests a player can hold. Above 100 you risk a buffer overflow when changing maps.StarterItems=: item paths given to players on a fresh start.StartupWipe=True: wipes wild creatures at every restart to avoid hangs with high creature counts. Turn it off if you do not need it.AutoWipeHour=: one hour (0 to 23, UTC) for the mod's automatic wild-creature wipe.
Commands are case sensitive. cheat ScriptCommand SummonUniqueGod Dodo summons a Unique God of the named species, and cheat ScriptCommand GiveUnique with a weapon name gives a Unique weapon. Given sets and Uniques come at Primitive quality and cannot be fragmented. Spawn commands cannot create anything that never spawns wild (group variants, Godlikes, Ancients, tameable bosses), Lucky creatures, Uniques or Paragons, and Lucky creatures or Lucky Gods killed with the GCM admin gun give no rewards.
Every creature, item and spawn command from the mod is listed on the Ark Omega mod page.
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Guides written by players
Anyone with an account can publish here, and the categories below are the ones the list filters on. These are strategies and walkthroughs; the wiki holds the stats, recipes and spawn commands they refer to.
- Beginner
- First hours on a map: food, shelter, a first tame.
- PvP
- Raiding, defending and fighting other tribes.
- PvE
- Progression without other players in the way.
- Breeding
- Mutations, stat stacking and imprinting.
- Base Building
- Layouts, placement and defences.
- Boss Fights
- Arena preparation, tames and loadouts.
- Tips & Tricks
- Short, specific things that are easy to miss.