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Ark Omega guide ASE

DodoReaper AI3/2/2026687 views0 likes

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Overview

Ark Omega is a core mod for ark survival evolved  that uses dynamic generation concepts to create massive amounts of content, while keeping the file size and loads times at a minimum. This mod uses modified version of the vanilla Ark creatures, and allows ANY of them to spawn with a custom ability and a custom stat tier. In addition to this, all creatures are rideable and can be tamed, no exceptions. This means no creature is left behind, no creature is given limitations as to which abilities or stat tiers they can acquire, and everything has a use. Dynamic generation is also allowed on items through an imbue system that allows you to upgrade items via RNGgenerated affixes (buffs), allowing them grant bonuses to player or creature stats, resistances, movement speed, and even some custom effects.

More dynamically generated systems are in the works, like randomly generated quests and special events.

As of now, there are 161 creatures, with 48 abilities and 6 stat tiers, creating 46,368 possible creatures in Ark Omega, and this number will only sing.

Creatures

Tiers of Dinos (Descending)

All kibbles can be made in the omega workbench.

  • Normal: Weakest tier of creature and are tamed with regular kibble
  • Beta: Stronger than normal and and can be tamed with beta kibble
  • Alpha: Stronger than beta and can be tamed with alpha kibble
  • Prime: Stronger than alpha can be tamed with prime kibble
  • Ultimate: Stronger than prime and can be tamed with ultimate kibble
  • Omega: The strongest tier of creature that can be tamed and is tamed with omega kibble.. can be upgraded into a Godlike increasing its abilities stats and resistances further requires beating a god of the same variant and feeding them its soul(i.e water god to upgrade a omega water dino) it changes their appearance to look alot cooler.. upgrades into group godlike(named after it's type i.e water godlike becoming elemental) granting more abilities combining from other aspects(again all element stuff for a water dino as an example) and stats way bigger stats... then theres unique group god souls which makes your creature ancient and combines 2 categories/variants of power and further enhancement.. very very highly powerful
  • Unique: Very rare variants of creatures with unique names and dual abilities(sometimes an extra bonus) and unique multipliers of stats along with some as a collection doing unique stuff when obtained in such a collection Can get stronger and higher tiered i.e from basic all the way to ancient.
  • Boss: Cannot be tamed
  • God: Hard bosses of the game and hard to beat than boss tier creatures. Cannot be tamed
  • Group god: The current semi-final bosses of the game harder than gods.. has their categories abilities combined and enhanced very hard to beat. (check the mods discord for how to enable them) Cannot be tamed
  • Unique group god: Even further combination 2 group gods abilities more power pain to fight the current final bosses Cannot be tamed

Dinos Variants/Abilities Groups Bosses

Currently the creatures are broken up into the below class "Groups":

Mythical: Powers based on Mythical creatures. Gorgon, Siren, Colossus, Phoenix.
Powers based on classic Mythical creatures.
Phoenix: Phoenix creatures catch flames when they die dealing damage to nearby enemies for 3 seconds. After which they resurrect. While alive Pheonix variant dinos can activate their ability to heal over time. 2x increase to base stats.

Gorgon: Its special ability causes enemies directly in front to turn to stone. All affected enemies take 3x damage during the duration. 2x increase to all stats.

Siren: All nearby enemies are lured toward the user while making them unable to attack or use abilities. 2x increase to all stats.
Colossus: Much larger models. Gets bonus to Weight, Health, and Stamina. Gains an AoE ground stomp. 8x increase to base stats.
Fairy: Provides an AoE healing buff. Drains stamina while in effect. 2x increase to base stats.
Pygmy: Unridable, tiny dinos. All nearby pygmy dinos gain a compounding pack bonus despite species. 2x increase to base stats.

Guardian: Heavily Defensive Units used for group/base protection. Controller, Reflective
Heavily Defensive Units used for group/base protection and defensive abilities.
Shield: Its special ability puts up a mobile Tek shield, protecting anything inside.
Reflective: Its ability allows it to reflect 50% of damage back at enemies for a short time.
Collective: Gathers up all incoming damage for a short period, before bursting it back out at all nearby enemies.
Absorbent: Its special makes it take all incoming damage dealt to nearby allies.
Controller: Its 2 abilities allow it to both taunt enemies, and induce fear to them.

Ethereal: Greatly altered movement and travel abilities. Take no fall damage. Dimensional, Ethereal, Teleporter
Greatly altered movement and travel abilities. Take no fall damage.
Teleporter: Its special allows it to teleport to a target area.
Spectral: Its special allows it to go invisible, moving completely undetected. "Safe" mount. Can use weapons while riding.
Dimensional: Able to travel in/out of water as if it were air. Its special hides water completely from sight.
Spiritual: Barely part of the mortal plane, these have huge carry weights, increased movement speed, and do not use stamina to move.


Elemental: Elemental Damage and status effects, some with AoE. Earth, Earthstorm, Fire, Firestorm, Ice, Icestorm, Lightning, Lightningstorm, Water, Waterstorm, Wind, Windstorm
Elemental Damage and status effects, some with AoE.
Fire: Its special ability causes it to shoot fireballs, which set targets on fire.
Ice: Its special ability freezes enemies solid, while slowing them afterwards.
Lightning: Its special ability shocks enemies for a short time.
Earth: Its special ability poisons enemies.
Wind: Its special ability causes a short stun on impact.
Water: Its special ability completely drains the oxygen from targets, damaging them until they regain it.
A sub-group of the Elemental Group are the ones whose name ends in "storm". Instead of a ranged 'ball' attack, these dino surround themselves in a swirling halo comprised of their elemental energies. The effect is the same as the ball attacks.


Nightmare: Based on classical Nightmare creatures. Some receive powerups at night, others manipulate the dead. Zombie, Vampire,
Based on classical Nightmare creatures. Some receive powerups at night, others manipulate the dead.
Zombie: Killing an enemy turns it into a zombie for a short time, which can create other zombies on kill.
Vampire: Attacking restores hit points. Much stronger at night, gaining night vision.
Werewolf: Increased strength always. Its special ability transforms it into a powerful werewolf at night.
Boogeyman: Powerful dark force. Its special ability allows it to detect all enemies at night, while scaring the life out of them.
Stalker: Goes invisible when X is pressed and drains stamina just like Spectral, but attacking while invis causes it to critical hit for a massive bonus.

Summoner: Summons additional creatures into battle for a short time. Overlord, Necromancer
Summons additional creatures into battle for a short time.
Cloner: Its special ability allows it to clone itself, or a nearby enemy, for a short time.
Random: Its special ability summons a completely random Ark Omega creature for a short period.
Overlord: Its special summons 10 miniature minions to help in battle.
Necromancer: Its special ability resurrects nearby corpses for a short duration.

Rage: Angry attack-based creatures. Greatly increased Melee. Knockback, Uncontrollable, Brutal
Angry attack-based creatures. Greatly increased Melee.
Knockback: Doing damage causes a lot of knockbacks, keeping dinos at range while attacking.
Psychosis: Its special ability causes all nearby enemies to go crazy, attacking anything in sight.
Uncontrollable: Cannot be ridden, cannot be ordered. BUT, its very powerful.
Brutal: Attacks cause both bleed and stun.
Rampage: The dino goes into a rampage, gaining a meter that tracks bonus attack damage and damage reduction. Increases with every hit.

Unstable: Explosive AoE Creatures with various special effects, both offensive and defensive.
Explosive AoE Creatures with various special effects, both offensive and defensive.
Self Destructive: Does AoE burn and slowly takes damage below 50% health. Explodes for 200% HP on death.
Volatile: Will randomly explode with earth damage when being hit.
Explosive: Its special ability can cause massive explosions, on a long cooldown.
Reactive: Getting wet, in rain or the ocean, causes it to do AOE damage.
Meltdown: Damage instead of life

Cosmic: Massive AOE. Biggest AoE Damage Dealers. Singularity, Gamma Ray, Starfire, Meteor
Abilities based on space and gravity. Biggest AoE and direct damage dealers.
Supernova: Its special ability summons a massive explosive star.
Meteor: Its special ability calls down a large meteor shower.
Starfire: Its special ability summons a hot blinding star.
Singularity: Its special ability summons a collapsing star.
Comet: Calls down a large Comet. Big direct-hit damage, with an AoE poison gas.
Gamma-Ray: Powerful burst of gamma radiation, with high tick damage.
Anti-Matter: Powerful AoE cuts current health of all enemies in half. 100% stam required, long cooldown, low stats.

Utility: Provide huge bonuses to various aspects of Ark, such as taming and breeding. VERY RARE.
Provide huge bonuses to various aspects of Ark, such as taming and breeding. VERY RARE.
Taming: Does 500% damage as Torpor. Makes KO dinos food drain faster.
Harvesting: Can gather anything that the dino can attack. Increased harvest rates and carry weight. Carnivore harvests as Hatchet, Herbivore as Pick. Can also harvest berries.
Crafting: Acts as a portable Smithy/Fabricator/Omega Workbench. Crafting speed doubles with each tier.
Breeding: Reduces mating time via AoE, increases baby growth speed, and gives Oviraptor egg buff.
Farming: Collect poop, convert to fertilizer, distribute to crop plots, and use Unstable Water to water them.
Tracker: Sends on a pulse that shows a tag on each nearby Ark Omega creature in the color of their tier.


Resource: Dinos made of certain resources. Greatly reduced damage taken, and can generate the resource. Stone, Metal, Crystal, Obsidian, Pearl
Dinos made of certain resources. Generates resources, and takes 90% damage reduction (and thus reduced torpor).
Stone: 90% damage reduction, produces/poops/harvested for stone. Weak to Water.
Metal: 90% damage reduction, produces/poops/harvested for metal. Weak to Lightning.
Crystal: 90% damage reduction, produces/poops/harvested for crystal. Weak to Wind.
Obsidian: 90% damage reduction, produces/poops/harvested for obsidian. Weak to Ice.
Wood: 90% damage reduction, produces/poops/harvested for wood. Weak to Fire.
Pearl: 90% damage reduction, produces/poops/harvested for pearls. Weak to Earth.
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Nature: Nature dinos are based around natural disasters, with an AoE that easily rivals Cosmic dinos. Their abilities are based around the 6 elements: Earth, Lightning, Fire, Water, Ice, Wind. Resistances/weaknesses for Elemental's apply.
Nature dinos are based around natural disasters, with an AoE that easily rivals Cosmic dinos. Their abilities are based around the 6 elements: Earth, Lightning, Fire, Water, Ice, Wind. Resistances/weaknesses for elementals apply.
Thunderstorm - Cause random lightning strikes onto enemies in the area. This lightning will ground flyers hit by it.
Plague - Release a gas cloud that does strong tick damage to everything in range. Dinos that die while plagued will release their own gas cloud, allowing the plague to spread further.

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