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Ark Supreme (ASA) Mod Guide

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Ark Supreme is a large creature overhaul for ARK: Survival Ascended, made by MrChaos and published on CurseForge as project 1442825. It adds a long ladder of creature tiers, each creature with its own attacks and abilities, a tiered boss system, loot bosses, tribesman NPCs, new resources, armour, tools and stations. The author counts more than 40 original bosses, all available from the start of a game, and the mod runs on every platform and on official and modded maps. Our database holds 516 creature entries, 1,041 items, 606 engrams and 14 station and storage inventories from it.

A separate, older Ark Supreme exists for ARK: Survival Evolved. Its tiers and bosses are not the same as the Ascended mod, so this guide covers the Ascended version only.

Before you start

  • Wild levels: the author recommends a maximum wild creature level of 150 and leaving creature settings at their vanilla defaults. The mod is already built to be harder than vanilla.
  • Maps: Ragnarok and Astraeos are the recommended maps. Supreme also runs on other maps, but test the one you choose before you open a server on it.
  • Engram mods: Supreme locks its engrams behind its own progression. If you run a mod that unlocks engrams automatically, make sure it does not unlock Supreme's.
  • Primal Nemesis: the two mods were made to run together. Put Primal Nemesis in the first slot of the mod list and Ark Supreme after it.
  • Other overhauls: Supreme uses its own spawn system, which the author built to support stacking with other overhauls.

The tiers

The mod's own files number its creature folders, and that numbering gives the order of the tiers. The table follows it. Creature counts are the entries in our database for each folder, so they include variants and duplicates. The boss column lists the boss entries stored with each tier.

#TierCreature entriesBosses and loot bosses
1Elite12None in our data
2Savage116Savage Achatina, plus tameable Savage and Berserk Achatina versions
3Toxic116Toxic Tribesman and Toxic Tribesman Chief (loot bosses)
4Berserk117Berserk Kings of the Swamp, Desert and Grasslands; Berserk Tribesman and Chief
5Necrotic10Necrotic Golem, with a tameable version; Necrotic Tribesman Chief
6Grenadier5Grenadier Spino, Mesopithecus, Dodo, Doedicurus and Bigfoot; Thrall Scattershot
7Prime5Prime Ferox, Spino and Broodmother Guardians; Thrall
8Nuclear and Vampiric36Thrall Demolisher
9Wardens5Warden Rex, Wyvern, Manticore, Triceratops and Gorilla; Supreme Warden Titan
10Hellfire9HellFire boss; Thrall Herald
11DarkGod4DarkGodKing
12Corrupted DarkGod3Corrupted Dark God Rex, Rock Golem and Broodmother; Corrupted Darkgod Emporer
14Spectral Wardens6Spectral Warden Rex, Wyvern, Manticore, Triceratops and Gorilla; Spectral Supreme Warden Titan
15Final bossNoneJuggernaut, labelled as the final boss in the mod's files

Elite is a small opening tier of early species, among them the Elite Dodo, Dilophosaur, Parasaur, Triceratops, Stegosaurus and Pteranodon. Savage, Toxic and Berserk are by far the largest tiers, each with well over a hundred entries. From Necrotic onward each tier holds only a handful of species, and the bosses make up a larger share of what is left.

Taming and knockout

Supreme gives each tier its own taming gear. In our data the engrams unlock at these player levels:

  • Narcotics (level 6): one for each of Savage, Toxic, Berserk, Necrotic, Prime, Nuclear, Vampiric and Hellfire.
  • Tranquilizer arrows (levels 22 to 23): Savage, Toxic and Berserk.
  • Tranquilizer darts (level 62): Savage, Toxic, Berserk, Necrotic, Prime, Vampiric and Hellfire.
  • Kibble: Savage and Toxic at level 20, Berserk at 30, and Necrotic, Grenadier, Prime, Nuclear, Vampiric, Warden, Hellfire and DarkGod at 40.
  • Taming Cakes in four sizes: x10 at level 5, x50 at 20, x100 at 30 and x250 at 60.
  • Capture tools: the Supreme Bola (level 9) and the Plasma NetGun with its own ammo (level 20).

The sources we checked do not say which tier of ammunition or kibble each creature needs, and our database has no taming food listed for Supreme creatures. Before a long tame, check the in-game Helpers Guide notes or ask on the mod's Discord.

The item list also holds 249 fertilized eggs of tier creatures, so plan room for breeding as well as taming.

Progression and bosses

Bosses are a central part of Supreme rather than an end-game extra: the author says they are available from the very beginning. Most of them have a summon item, and many have a token or soul item named after them:

  • Summons: our database lists summon items for the Savage, Necrotic and Hellfire bosses, each Grenadier boss, the three Prime Guardians, each Warden and Spectral Warden, the Supreme Warden, the DarkGodKing, the Corrupted DarkGod Rex, Broodmother and Golem, the Corrupted Darkgod Emporer and the Juggernaut. A Celestial Boss Summon also exists.
  • Tokens and souls: Grenadier, Prime, Warden and Spectral Warden bosses each have a token, as do the DarkGod King and the Corrupted Darkgod Emporer. Soul items exist for the Berserk Kings of the Desert and of the Grasslands, for each Spectral Warden and for the Corrupted DarkGods.
  • Loot bosses: the author lists a loot boss system and a custom tribesman NPC system. In the mod's files the loot bosses are tribesmen and thralls, one or two for each tier from Toxic to Hellfire.
  • Tameable bosses: some tier bosses come in a second, tameable version: the Savage and Berserk Achatina, the three Berserk Kings and the Necrotic Golem.
  • Evolution: the author lists evolution, upgrade and power-up systems and a Paragon system. In our data, evolution items exist for Small Snail, Berserk Snail, Spectral Warden and Corrupted Darkgod, together with Savage and Berserk Snail SlimeBalls.

The mod also ships Helpers Guide notes you can read in game, for the Elite tier, the Berserk Kings boss tier, the Spectral Warden tier and the Corrupted Darkgods tier. They come from the mod itself, so read them when you find them.

The bee line

A separate bee progression runs beside the tiers. It has a Giant Queen Bee in six tier versions (Necrotic, Prime, Nuclear, Vampiric, Hellfire and Darkgod), a Bee Summon item and a Bee Hive for each of those six, and a matching Honey and Rare Flower. The Rare Flower engrams unlock at level 6. The hive inventories generate items on their own.

Items and stations

Stations

  • Supreme Bench (level 20): a crafting bench with 240 inventory slots.
  • Supreme Forge (level 20): a fuel-burning forge.
  • Factories: Grenadier, Prime, Warden and Corrupted DarkGod Factories, each a five-slot fuel-burning station.
  • Bee Hives: the six hives of the bee line.
  • Supreme Bed (level 7) and Supreme Rafts (level 16) in Normal, XL, XXL and Behemoth sizes.

Resources

Most resources come in one version per tier, which is worth knowing before you build storage. Our database lists hides for twelve tiers from Savage to Spectral Warden, blood for ten tiers plus a Primordial Blood, metal ingots for ten tiers, hearts for eight tiers, and herbs for Grenadier, Prime and Warden.

Armour, tools and weapons

The armour engrams follow the vanilla material steps, one tier at a time:

ArmourUnlock level
Savage Cloth3
Toxic Hide15
Berserk Chitin37
Prime, Hellfire and Necrotic Flak63

Server settings

The CurseForge page does not list any ini options for Supreme. What it does give is a set of recommendations:

  • Maximum wild creature level 150.
  • Creature settings at vanilla or default values.
  • Ragnarok or Astraeos as the map.
  • No auto-engram mod that unlocks Supreme's engrams.
  • With Primal Nemesis: Nemesis first, Supreme second.

Tips

  • Read the in-game Helpers Guide notes as soon as you get them: they come from the mod itself.
  • Sort storage by tier early. Hides, blood, ingots, hearts and honey all come in a separate version for each tier.
  • Check the engram settings before the first boot. An auto-unlock mod can skip Supreme's whole progression.
  • Expect bosses early. They are part of the progression from the first days, not only the end game.
  • For questions the guides do not cover, the mod has a Discord, linked from its CurseForge page, where staff answer players.

Every creature, item and engram of the mod is listed on its mod page, with spawn commands.

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Guides written by players

Anyone with an account can publish here, and the categories below are the ones the list filters on. These are strategies and walkthroughs; the wiki holds the stats, recipes and spawn commands they refer to.

Beginner
First hours on a map: food, shelter, a first tame.
PvP
Raiding, defending and fighting other tribes.
PvE
Progression without other players in the way.
Breeding
Mutations, stat stacking and imprinting.
Base Building
Layouts, placement and defences.
Boss Fights
Arena preparation, tames and loadouts.
Tips & Tricks
Short, specific things that are easy to miss.
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