Ark Supreme (ASA) Mod Guide
Ark Supreme is a large creature overhaul for ARK: Survival Ascended, made by MrChaos and published on CurseForge as project 1442825. It adds a long ladder of creature tiers, each creature with its own attacks and abilities, a tiered boss system, loot bosses, tribesman NPCs, new resources, armour, tools and stations. The author counts more than 40 original bosses, all available from the start of a game, and the mod runs on every platform and on official and modded maps. Our database holds 516 creature entries, 1,041 items, 606 engrams and 14 station and storage inventories from it.
A separate, older Ark Supreme exists for ARK: Survival Evolved. Its tiers and bosses are not the same as the Ascended mod, so this guide covers the Ascended version only.
Before you start
- Wild levels: the author recommends a maximum wild creature level of 150 and leaving creature settings at their vanilla defaults. The mod is already built to be harder than vanilla.
- Maps: Ragnarok and Astraeos are the recommended maps. Supreme also runs on other maps, but test the one you choose before you open a server on it.
- Engram mods: Supreme locks its engrams behind its own progression. If you run a mod that unlocks engrams automatically, make sure it does not unlock Supreme's.
- Primal Nemesis: the two mods were made to run together. Put Primal Nemesis in the first slot of the mod list and Ark Supreme after it.
- Other overhauls: Supreme uses its own spawn system, which the author built to support stacking with other overhauls.
The tiers
The mod's own files number its creature folders, and that numbering gives the order of the tiers. The table follows it. Creature counts are the entries in our database for each folder, so they include variants and duplicates. The boss column lists the boss entries stored with each tier.
| # | Tier | Creature entries | Bosses and loot bosses |
|---|---|---|---|
| 1 | Elite | 12 | None in our data |
| 2 | Savage | 116 | |
| 3 | Toxic | 116 | |
| 4 | Berserk | 117 | Berserk Kings of the Swamp, Desert and Grasslands; |
| 5 | Necrotic | 10 | Necrotic Golem, with a tameable version; Necrotic Tribesman Chief |
| 6 | Grenadier | 5 | |
| 7 | Prime | 5 | Prime Ferox, Spino and Broodmother Guardians; |
| 8 | Nuclear and Vampiric | 36 | |
| 9 | Wardens | 5 | |
| 10 | Hellfire | 9 | HellFire boss; |
| 11 | DarkGod | 4 | DarkGodKing |
| 12 | Corrupted DarkGod | 3 | |
| 14 | Spectral Wardens | 6 | |
| 15 | Final boss | None | Juggernaut, labelled as the final boss in the mod's files |
Elite is a small opening tier of early species, among them the
Elite Dodo, Dilophosaur, Parasaur, Triceratops, Stegosaurus and Pteranodon. Savage, Toxic and Berserk are by far the largest tiers, each with well over a hundred entries. From Necrotic onward each tier holds only a handful of species, and the bosses make up a larger share of what is left.
Taming and knockout
Supreme gives each tier its own taming gear. In our data the engrams unlock at these player levels:
Narcotics (level 6): one for each of Savage, Toxic, Berserk, Necrotic, Prime, Nuclear, Vampiric and Hellfire.- Tranquilizer arrows (levels 22 to 23): Savage, Toxic and Berserk.
Tranquilizer darts (level 62): Savage, Toxic, Berserk, Necrotic, Prime, Vampiric and Hellfire.- Kibble: Savage and Toxic at level 20, Berserk at 30, and Necrotic, Grenadier, Prime, Nuclear, Vampiric, Warden, Hellfire and DarkGod at 40.
- Taming Cakes in four sizes: x10 at level 5, x50 at 20, x100 at 30 and x250 at 60.
- Capture tools: the Supreme Bola (level 9) and the
Plasma NetGun with its own ammo (level 20).
The sources we checked do not say which tier of ammunition or kibble each creature needs, and our database has no taming food listed for Supreme creatures. Before a long tame, check the in-game Helpers Guide notes or ask on the mod's Discord.
The item list also holds 249 fertilized eggs of tier creatures, so plan room for breeding as well as taming.
Progression and bosses
Bosses are a central part of Supreme rather than an end-game extra: the author says they are available from the very beginning. Most of them have a summon item, and many have a token or soul item named after them:
- Summons: our database lists summon items for the Savage, Necrotic and Hellfire bosses, each Grenadier boss, the three Prime Guardians, each Warden and Spectral Warden, the Supreme Warden, the DarkGodKing, the
Corrupted DarkGod Rex, Broodmother and Golem, the Corrupted Darkgod Emporer and the Juggernaut. A
Celestial Boss Summon also exists. - Tokens and souls: Grenadier, Prime, Warden and Spectral Warden bosses each have a token, as do the DarkGod King and the Corrupted Darkgod Emporer. Soul items exist for the Berserk Kings of the Desert and of the Grasslands, for each Spectral Warden and for the Corrupted DarkGods.
- Loot bosses: the author lists a loot boss system and a custom tribesman NPC system. In the mod's files the loot bosses are tribesmen and thralls, one or two for each tier from Toxic to Hellfire.
- Tameable bosses: some tier bosses come in a second, tameable version: the Savage and Berserk Achatina, the three Berserk Kings and the Necrotic Golem.
- Evolution: the author lists evolution, upgrade and power-up systems and a Paragon system. In our data, evolution items exist for Small Snail, Berserk Snail, Spectral Warden and Corrupted Darkgod, together with Savage and Berserk Snail SlimeBalls.
The mod also ships Helpers Guide notes you can read in game, for the Elite tier, the Berserk Kings boss tier, the Spectral Warden tier and the Corrupted Darkgods tier. They come from the mod itself, so read them when you find them.
The bee line
A separate bee progression runs beside the tiers. It has a
Giant Queen Bee in six tier versions (Necrotic, Prime, Nuclear, Vampiric, Hellfire and Darkgod), a Bee Summon item and a
Bee Hive for each of those six, and a matching Honey and
Rare Flower. The Rare Flower engrams unlock at level 6. The hive inventories generate items on their own.
Items and stations
Stations
- Supreme Bench (level 20): a crafting bench with 240 inventory slots.
- Supreme Forge (level 20): a fuel-burning forge.
- Factories: Grenadier, Prime, Warden and Corrupted DarkGod Factories, each a five-slot fuel-burning station.
- Bee Hives: the six hives of the bee line.
- Supreme Bed (level 7) and Supreme Rafts (level 16) in Normal, XL, XXL and Behemoth sizes.
Resources
Most resources come in one version per tier, which is worth knowing before you build storage. Our database lists hides for twelve tiers from Savage to Spectral Warden, blood for ten tiers plus a Primordial Blood, metal ingots for ten tiers, hearts for eight tiers, and herbs for Grenadier, Prime and Warden.
Armour, tools and weapons
The armour engrams follow the vanilla material steps, one tier at a time:
| Armour | Unlock level |
|---|---|
| Savage Cloth | 3 |
| 15 | |
| Berserk Chitin | 37 |
| Prime, Hellfire and Necrotic Flak | 63 |
- Starter tools: Elite Stone Pick (level 1), Elite Stone Hatchet and Supreme Spear (level 2).
- Tier tools: metal picks and hatchets at level 20, pikes at 25 and sickles at 30, in Savage, Toxic, Berserk, Necrotic, Prime and Hellfire versions.
- Tier ammunition: metal arrows at level 79 and advanced sniper bullets at level 83.
- Utility: Supreme Grappling Bow (level 6), Supreme Parachute (level 22),
Supreme Stimulant,
Chainsaw,
Grenadier Minigun and The Plasma GhostBuster 9000. - Potions: health potions for Savage, Toxic, Berserk and Grenadier, and XP potions from Tiny to MAX.
- Saddles: close to 480 saddle engrams, unlocking between level 5 and level 100.
Server settings
The CurseForge page does not list any ini options for Supreme. What it does give is a set of recommendations:
- Maximum wild creature level 150.
- Creature settings at vanilla or default values.
- Ragnarok or Astraeos as the map.
- No auto-engram mod that unlocks Supreme's engrams.
- With Primal Nemesis: Nemesis first, Supreme second.
Tips
- Read the in-game Helpers Guide notes as soon as you get them: they come from the mod itself.
- Sort storage by tier early. Hides, blood, ingots, hearts and honey all come in a separate version for each tier.
- Check the engram settings before the first boot. An auto-unlock mod can skip Supreme's whole progression.
- Expect bosses early. They are part of the progression from the first days, not only the end game.
- For questions the guides do not cover, the mod has a Discord, linked from its CurseForge page, where staff answer players.
Every creature, item and engram of the mod is listed on its mod page, with spawn commands.
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Guides written by players
Anyone with an account can publish here, and the categories below are the ones the list filters on. These are strategies and walkthroughs; the wiki holds the stats, recipes and spawn commands they refer to.
- Beginner
- First hours on a map: food, shelter, a first tame.
- PvP
- Raiding, defending and fighting other tribes.
- PvE
- Progression without other players in the way.
- Breeding
- Mutations, stat stacking and imprinting.
- Base Building
- Layouts, placement and defences.
- Boss Fights
- Arena preparation, tames and loadouts.
- Tips & Tricks
- Short, specific things that are easy to miss.