Eternal Chaos Mod Guide
Eternal Chaos is a creature overhaul for ARK: Survival Ascended by Icydog7272 (CurseForge ID 1361878). It adds hundreds of custom creatures in named tiers, a ladder of bosses and its own gear for every tier, and it runs on all platforms. Our database holds 436 creature entries and 572 items from the mod, including 172 saddles, 154 fertilized eggs and 315 engrams. The author points out that it has nothing to do with Ark Eternal, the ASE mod with a similar name: different team, different mod.
Before you start
- Load order: Eternal Chaos has to be the first mod in your list. The author says it works next to other mods only when it sits at the top.
- Maps: it is meant to work on every official and modded map. Its creatures come in through a piggyback spawn system that follows each map's ecosystem, and the author recommends maps with full vanilla creature spawns. Aberration is not recommended, because its default spawns are limited.
- Platforms: the CurseForge page lists it as supported on all platforms.
- Still growing: the page counts more than 360 handcrafted creatures, 14 or more tiers and 14 or more bosses, with new creatures added in updates. Our database count is higher; it also takes in variants, minions and a few test entries.
Recommended server settings
The author gives three recommendations rather than ini keys: a maximum wild creature level of 150, dino settings left at vanilla defaults, and Eternal Chaos first in the load order. None of the sources we used lists a mod-specific ini section, so check the mod's Discord before you change anything else.
The creature tiers
Each of the six main tiers has its own blood, hide, steel ingot, narcotic and kibble. The engram levels of that gear give the order in which the tiers open up, and each kibble needs eggs from the tiers below it, so you cannot skip ahead.
| Tier | Entries in our database | Taming kibble (engram level) | ||
|---|---|---|---|---|
| Alpha | 67 | Alpha Narcotic (6) | ||
| Apex | 63 | Apex Kibble (30) | Apex Narcotic (30) | |
| Mystic | 36 | Mystic Kibble (50) | Mystic Narcotic (40) | |
| Eclipse | 22 | Eclipse Kibble (60) | Eclipse Narcotic (50) | |
| Void | 23 | Void Kibble (75) | Void Narcotic (65) | |
| Chaos | 19 | Chaos Kibble (90) | Chaos Narcotic (80) |
Beyond these six, the database has the Omni, Dark-Matter and Anti-Matter groups (around 15 to 18 entries each), three Absolute groups (Absolute Chaos, Absolute Eclipse and Absolute Void) and the Destroyer and Unstable boss creatures. Dark Matter Kibble and Anti Matter Kibble both unlock at level 100. Their gear also sits at level 100, next to the Destroyer gear.
The species spread is widest in the early tiers: between them, Alpha and Apex cover most of the vanilla roster, from the Dodo and Compy up to the
Giganotosaurus, Reaper King and the wyverns. The later tiers have shorter lists, mostly large predators and flyers such as the Rex, Spino,
Allosaurus, Giganotosaurus, Griffin, Argentavis and the fire, poison and lightning wyverns.
Taming and knockout
Kibble chain
In our data, nearly every Alpha creature tames on Alpha Kibble and nearly every Apex creature on Apex Kibble. Most Mystic, Eclipse, Void and Chaos creatures follow the same pattern with their own kibble. Each kibble takes that tier's blood, plus eggs from the tiers below it:
- Alpha Kibble: 50
Alpha Blood, 5
Cooked Meat, 10 Mejoberries, 2 Fiber and one ordinary egg. - Apex Kibble: 50 Apex Blood, Mejoberries,
Cooked Prime Meat, Fiber and one
Alpha Dinosaur Egg. - Mystic Kibble: 50 Mystic Blood and two
Apex Dinosaur Eggs, with the same berries, meat and fiber. - Eclipse Kibble: 25 Eclipse Blood, two Mystic and two Alpha Dinosaur Eggs, plus
Citronal and jerky. - Void Kibble: 25 Void Blood with Eclipse, Apex and Alpha Dinosaur Eggs.
- Chaos Kibble: 25 Chaos Blood with Void, Eclipse and
Mystic Dinosaur Eggs, plus vegetables and jerky. - Dark Matter Kibble and Anti Matter Kibble: no blood at all. Both use Chaos, Void and
Eclipse Dinosaur Eggs with prime meat, jerky, Fiber and vegetables.
Since the higher kibbles call for eggs from three different tiers, keep a breeding pair of each tier you tame.
Knockout tools
- Narcotics: every tier has its own. Alpha and Apex Narcotic are 2 Narcotic plus 5 of the tier's blood. Mystic Narcotic adds 2
Spoiled Meat, and Eclipse and Void Narcotic take 4 Narcotic, 5 blood and 2 Spoiled Meat. Chaos Narcotic takes 5 Narcotic, 10 Chaos Blood and 5 Spoiled Meat, and Destroyer Narcotic 5 Narcotic, 25 Destroyer Blood and 10 Spoiled Meat.
Tranq arrows: only the first three tiers have one.
Alpha Tranq Arrow unlocks at level 21, Apex at 31 and Mystic at 41, each made from a
Stone Arrow and one narcotic of its tier.- Tranquilizer darts: every tier from Alpha to Destroyer has one, made from 5 of its narcotic, 2 of its steel ingot and one Simple Rifle Bullet.
- Sniper: the mod has its own
Fabricated Sniper Rifle (115
Polymer, 80
Metal Ingot, 110
Cementing Paste) and an Advanced Sniper Bullet (2 Metal Ingot, 12
Gunpowder).
Bosses and summoning
The CurseForge page promises a tiered boss system where each step is harder than the last, with large area attacks and loot that feeds your progression. Here is what our database holds:
- Destroyer creatures:
Destroyer Rex,
Destroyer Raptor,
Destroyer Carnotaurus,
Destroyer Spino,
Destroyer Thorny Dragon,
Destroyer Ravager and
Destroyer Reaper King. The boss tagged for Tier 1 is the Destroyer Broodmother [Tier 1 Boss]. - Tier 1 End Boss Summoning Token: 2,500 Chaos Blood, 3,000 Void Blood, 2,500 Destroyer Blood, 2 Chaos Shard, 2 Void Shard and 10 Destroyer Heart. It unlocks at level 100.
- Unstable creatures:
Unstable Rex,
Unstable Spino,
Unstable Allosaurus,
Unstable Ravager,
Unstable Hyaenodon,
Unstable Mesopithecus and Unstable fire and lightning wyverns. Two entries carry a Tier 2 boss tag, the Unstable Giganotosaurus [Tier 2 FINAL BOSS] and the
UNSTABLE Manticore. The token in our data is the UNSTABLE MANTICORE [TIER 2 END BOSS] Summoning Token: 15 Unstable Heart, 2,000 Unstable Blood and 5,000 Destroyer Blood. - Absolute tokens: the ABSOLUTE CHAOS, ABSOLUTE ECLIPSE and ABSOLUTE VOID Summoning Tokens each take 10 shards and 2,000 blood of their tier, plus 500 of a second blood (Unstable Blood for Chaos, Anti Matter Blood for Eclipse, Dark-Matter Blood for Void).
- The top bosses: the database lists
Darksun,
Darksun Prime,
Starbreaker and
NULL, each with its own summoning token at level 100. The DARKSUN PRIME Summoning Token takes a DARKSUN HEAD, 10 Chaos Shard, 10 Destroyer Heart and 1,500 Anti Matter Blood. The NULL Summoning Token's recipe includes 10 Unstable Heart, 15 Destroyer Heart and 1,500 Unstable Blood.
Absolute Chaos, Eclipse and Void Cores are each one Absolute Core plus 100 of the matching Absolute Dust.
Unique systems
- BERSERK: once a creature has taken enough damage it can go into BERSERK mode, which can turn a fight it was losing.
- Hybrids: two creatures can be fused into a hybrid that keeps abilities and traits from both parents.
- Shoulder pet augments: shoulder pets can be upgraded with augments for combat or utility bonuses. Our database has Augmented Alpha and Super Augmented Alpha forms of the Compy, Featherlight, Glowtail, Bulbdog, Shinehorn, Otter and Mesopithecus, along with a Shoulder Pet Augment item and tiered augment items.
- Special attacks: the author says every custom creature has its own special attacks.
Items and stations
Crafting stations
| Station | Unlock level | Main cost |
|---|---|---|
| Eternal Chaos Workbench | 20 | 100 Wood, 80 Stone, 25 Alpha Blood, 20 Metal Ingot |
| Eternal Chaos Forge | 20 | 300 Stone, 200 Fiber, 100 Wood, 65 Hide, 50 Alpha Blood, 25 |
| Eternal Mortar and Pestle | 20 | 500 Stone, 30 |
| Advanced Eternal Chaos Forge | 75 | Metal Ingot, 100 Apex Steel Ingot, and Alpha, Apex, Mystic and Eclipse Blood |
| ABSOLUTE TERMINAL | 100 | 500 Destroyer Steel Ingot, 2,000 Destroyer Blood, 500 Chaos Blood, 5 Destroyer Heart, 2 Chaos Shard |
| 100 | 500 Destroyer Steel Ingot, 2,000 Destroyer Blood, 50 |
Steel ingots
Each tier's steel ingot starts from vanilla Metal Ingot plus that tier's blood. The
Alpha Steel Ingot is the cheapest (1 Metal Ingot and 5 Alpha Blood). Apex, Mystic and Eclipse take 2 Metal Ingot and 5 blood, Void and Chaos 2 Metal Ingot and 15 blood, Dark-Matter and Anti Matter 4 and 10, and the Destroyer Steel Ingot 10 Metal Ingot and 20 Destroyer Blood.
Gear
- Armor: Alpha Cloth (level 3) and
Alpha Hide (level 18) come first. Then come flak sets: Alpha (56), Apex (65), Mystic (75), Eclipse (85, which also uses Eclipse Blood) and Void (95). Chaos, Dark-Matter, Anti-Matter and Destroyer flak all unlock at level 100. - Tools and weapons: most tiers have a metal pick, hatchet, sickle, pike and sword made from that tier's steel ingot and hide. The
Destroyer Sword is the big one: 500 Destroyer Steel Ingot, 1,500
Destroyer Hide, 1,000 Destroyer Blood, 1,000 Wood and 500 Chaos Blood. The early Alpha Spear unlocks at level 2. - Healing elixirs: six strengths, from the Minor Healing Elixir (level 20) through Lesser (40), Greater (65) and Major (75) to Superior and Ultimate (100). The higher ones need tier eggs.
- Other consumables: Experience Potions from Tiny to XXXXL, the Food Drain Potion (level 10) and the Rage Elixir.
- Saddles: 172 in total. Alpha and Apex have the most (46 and 44), Mystic has 24, and the later tiers have between 3 and 13 each.
Tips
- Put Eternal Chaos at the top of the mod list before the first server start.
- Save eggs from every tier. From Apex on, each kibble needs eggs from the tiers below it.
- Farm blood in bulk. It goes into kibble, narcotics, ingots, stations and boss tokens, and the boss tokens alone need thousands.
- Build the Eternal Chaos Workbench, Forge and
Mortar and Pestle as soon as you reach level 20. - Keep Destroyer Hearts and Chaos and Void Shards. The Tier 1 token, the three Absolute tokens and the Darksun Prime and NULL tokens use them.
- New creatures keep arriving in updates, so check the changelog when something here differs in game.
Every creature, item and loot drop of the mod is listed on its mod page, with spawn commands.
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Guides written by players
Anyone with an account can publish here, and the categories below are the ones the list filters on. These are strategies and walkthroughs; the wiki holds the stats, recipes and spawn commands they refer to.
- Beginner
- First hours on a map: food, shelter, a first tame.
- PvP
- Raiding, defending and fighting other tribes.
- PvE
- Progression without other players in the way.
- Breeding
- Mutations, stat stacking and imprinting.
- Base Building
- Layouts, placement and defences.
- Boss Fights
- Arena preparation, tames and loadouts.
- Tips & Tricks
- Short, specific things that are easy to miss.