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Gaia Mod Guide (Gaia 2)

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Gaia is an overhaul mod for ARK: Survival Evolved (Steam mod ID 2745607600), known to many players as Gaia 2. It is the latest release of the Gaia mods, rebuilt on top of the first version made by Prome. The team describes it as vanilla-balanced and counts more than 450 creatures, over 400 items and more than forty custom structures, among them a set of terminals named after the Greek gods. Our database holds 507 creature entries, 1,068 items and 56 crafting stations from the mod.

Before you start

  • Load order: Gaia is not a core mod. It does not remap or overwrite anything, so it can sit first or last in the mod list.
  • Gaia 1: do not run it next to the original Gaia 1 mod. This release replaces it.
  • Maps: it runs on any map that uses the vanilla spawners. The team says it is balanced for both PvE and PvP, follows your server settings and pairs with most other mods.
  • Stacking: the Workshop page lists it as fully stackable.
  • Craft the Deity tools first: the Deity Pickaxe, Hatchet and Sickle unlock at level 1. Besides the usual stone, wood and fiber, they gather the custom Gaia resources you need to get the mod going, including the god Souls (Zeus Soul, Hera Soul and so on) used in many recipes.

The creature groups

The mod team's spreadsheet sorts the creatures into named groups. Most groups take familiar vanilla species and give them a theme, new looks and new abilities.

GroupEntriesWhat the sources say
Divine, Dreadful, Heavenly, Demonic31, 37, 23, 16The four large themed tiers. Divine and Dreadful creatures drop Souls of their tier. The Summon Elixir and the DNA Splicer both draw on these four.
Savage and Chrono10 and 12Killing Savages gives Gaia TimeShards, the only food Chrono creatures can be tamed with.
Ghastly, Alpha Ghastly, Electric, Frost, Enlightened, Cursed, Virulent11 eachSeven elemental sets built on the same eleven species: Argentavis, Carno, Compy, Dire Bear, Gorilla, Kaprosuchus, Liopleurodon, Paraceratherium, Raptor, Spino and Stego.
Decaying, Crystal, Pavilonius, Banished, Hunters17, 5, 11, 4, 9Smaller themed groups. Decaying covers big names such as the Giganotosaurus, Rock Drake and Wyvern; Pavilonius includes the Brontosaurus, Mammoth, Mosasaurus, Plesiosaur and Quetzal.
Guardian8The Aether Guardian plus Guardian Dodo, Dragon, Jerboa, Mantis, Sabertooth, Stego and Turtle. Their bodies give rare crafting parts.
Forgotten25Summoned at the Gaia Portal, tamed, then evolved through tiers.
Ultimate Wyverns35Nine wyvern types in Mighty, Omega, Rapid and Toxic forms (Palus has no Omega form).
Bionic and Mechanical46Robotic creatures, three AI enemies (Druid, Enchantress, Grenadier) and two Bionic bosses.
Bosses9Summoned fights that drop Gaia Leaves. The Hindenberg in this group also has a token that gives you a tamed one.
Others51Named and special creatures, several of them summoned with tokens.

Taming

The mod gives no single taming food for every tier, so use the Gaia Spyglass (level 7). Switched on, it shows a creature's basic info: stats, level and taming food. A few creatures have a fixed food:

Knockout tools

Gaia's tranquilizer ammo releases a gas cloud that adds torpor every second for five seconds. The values below are the default settings; the buff does not stack.

AmmoTorpor per secondEngram level
Lesser, Mediocre, Greater Gaia Stone Tranq Arrow20, 45, 9025, 35, 45
Lesser, Mediocre, Greater Gaia Tranq Dart90, 180, 40065, 75, 85
Gaia Tranq Spear Bolt300, on land and in water80

Other knockout and control tools: the Gaia Tranq Bola holds a target for 10 seconds and adds torpor; Copper, Iron and Zinc Poison Spears are pikes dipped in tranquilizer; the Poison Dagger deals heavy torpor; and the Guardian Spirit KO arrow knocks a creature out at once. The Gaia Dino Repellant makes every creature ignore you for one minute, which helps with aggressive tames, and the Gaia Landing Pistol forces your tamed flyers to land.

Creatures you do not knock out

  • Tokens: each Ultimate Wyvern token (Mighty, Rapid and Toxic forms) summons a tamed baby. Other tokens summon a tamed Bacon SkyLord, Dreadful Dragon, EvaRima Argentavis, Fizz Bear, flying Gaia Manta (it cannot swim), Hindenberg, Infernal Saber, King Kai Rookoo, TBF Owl or Theta's Infernal Griffin.
  • Wyvern Shrine (level 70): wild wyverns give Wyvern Scales, Souls and Wings, and Omega wyverns give Omega Wyvern DNA. Bring the parts to the shrine to make your own wyvern.
  • DNA Splicer (level 100): combines Creature DNA with an egg and basic ingredients to create a creature at a random level. Our database lists recipes for 57 Divine, Dreadful, Heavenly and Demonic creatures.
  • Elixirs: the Taming Elixir (level 45) tames anything it is force-fed to. The Summon Elixir (level 50) gives a random tamed creature from a pool of 90 Divine, Dreadful, Heavenly and Demonic creatures, and the Special Summon Elixir (level 70) picks from 92 Ghastly, Savage, Chrono, Decaying, Crystal and special creatures. A Water Summon Elixir does the same for Gaia's sea creatures.

Progression

The Gaia Statue and the terminals

Your first build is the Gaia Statue (level 1). It crafts the twelve god terminals, which are also level 1 engrams. Each terminal is themed on a deity: Zeus (air and weather), Hera (breeding), Poseidon (the sea), Demeter (harvest), Athena (wisdom and war), Ares (violence), Apollo (healing), Artemis (archery and taming), Hephaestus (the forge), Hermes (travel), Aphrodite (love) and Hades (the dead and riches). Each god also has a crop plot that never needs water or fertilizer and doubles the greenhouse effect.

The metal ladder

Gaia adds its own metals, each unlocking a step of tools, weapons and armor. The Crystal Pick (level 20) gathers Gaia metals from metal nodes.

MetalEngram levelGear it leads to (level)
Copper Ore25Copper Sword and Axe (38), Copper armor (40), Maul and Shield (42)
Iron Ore30Iron Poison Spear (30), Iron flak armor (50)
Zinc Ore35Zinc Ghillie (37), Zinc Sword and Axe (48), Maul and Shield (50)
Bronze Ingot40Bronze Pick and Hatchet (42), Bronze flak armor (55)
Brass Ingot45Brass Pick and Hatchet (46)
Steel Ingot50Steel Sickle and Tomahawk (52), Steel Sword and Axe (58), Steel Shield (60)
Titanium Ingot60Titanium flak armor and Maul (60), Titanium Pick and Hatchet (62)

Armor grows with each step. Copper doubles the durability and armor of Chitin. Iron flak adds 50% armor but suffers in heat, Bronze flak doubles armor but suffers in cold, and Titanium adds 500% to both armor and durability with protection from heat and cold.

Guardians, bosses and the end game

The Gaia Portal

The Gaia Portal (level 50) summons creatures: crafting a blueprint inside it opens a portal, and the creature arrives 30 seconds later. This is where the Forgotten creatures come from. The Anky, Beetle, Crab, DodoRex, pet Wyvern and Quetz evolve from T1 to T3 with Evolve items. The Evolution Wyvern becomes an Earth, Fire, Water or Wind Wyvern, and the Aether Wyvern combines the traits of all four. The Phoenix arrives untamed. The portal's own note warns against summoning vanilla bosses on maps they were not made for.

Bionics and Mechs

Killing a Bionic creature gives parts named after its species (Braiding, Core, Heart, Lens and Muscle). Refine them in the Bionic Altar into Machine Oil, Machine Paste, Bionic Element and other materials (15 minutes per craft), then use them to craft the Mech blueprints that dead Mech creatures drop. Unassembled Mech items then build a new Mech Rex, Stego, Quetz, Griffin and others. Seven ARK Bionic Banners let you show off a beaten Bionic boss.

Items and structures

The Gaia DLC sheet

The spreadsheet has a separate sheet for two add-ons. Gaia Beacons lists supply crate spawn codes for The Island (crate levels 3 to 60), Scorched Earth (3 to 70) and Aberration (35 to 80), each in a normal and a Double version. Ultimate Wyverns repeats the 35 wyverns, the Wyvern Shrine, the wyvern parts, the 27 tokens and the Wyvern Saddle. We found no beacon crates in our database.

Server settings

To remove a Gaia engram, add a line like this to Game.ini, one line per engram:

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CopperArmorBoots_C",EngramHidden=True)

The spreadsheet's Engrams sheet lists 390 of these class names, grouped into armor, farming, loot, metals, potions, tools, weapons and ammo, structures and saddles. Several items also note that their defaults can be changed in your ini files: the Gaia Scarecrow is limited to one per tribe by default, and a Divine Pearls craft takes 10 minutes.

Tips

  • Craft the Deity tools and the Gaia Statue on day one. The god Souls and the terminals are behind almost everything.
  • Kill Savages before you go after Chrono creatures: TimeShards are their only taming food.
  • Keep a Gaia Dodo for the generator eggs. The crystals that start the Hephaestus and Demeter generators need them.
  • Use the Spyglass before every new tame to check its food.
  • Save Gaia Leaves from boss fights for the Tree of Life.
  • Do not stack several Gaia Scarecrows close together; the item warns it can cause desync and client lag.

Every creature, item and loot drop of the mod is listed on its mod page, with spawn commands.

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Guides written by players

Anyone with an account can publish here, and the categories below are the ones the list filters on. These are strategies and walkthroughs; the wiki holds the stats, recipes and spawn commands they refer to.

Beginner
First hours on a map: food, shelter, a first tame.
PvP
Raiding, defending and fighting other tribes.
PvE
Progression without other players in the way.
Breeding
Mutations, stat stacking and imprinting.
Base Building
Layouts, placement and defences.
Boss Fights
Arena preparation, tames and loadouts.
Tips & Tricks
Short, specific things that are easy to miss.
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