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Primal Fear Guide

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PRIMAL FEAR GENERAL INFORMATION


Vanilla Stat Multipliers:

Toxic: 3x
Alpha: 5x
Elemental Basic: 7.5x
Apex: 10x
Elemental Advanced (Light & Dark): 14x
Fabled: 16x 
Omega: 13x
Black Omega: 16x
Celestial/Demonic: 25-30x (With the exception of health and torpor)
Chaos/Spirit: 35-45x (With the exception of health and torpor)


Note: Buffoon and Elder dinos do not have a set multiplier. They are just fun dinos.
This is also due to resizing larger dinos for elder tier, making their damage match their size, then apply multipliers. Thus no one multiplier can be given.



SPAWN RATES



Toxic: 7%
Alpha: 5%
Elemental Basic: 4%
Apex: 3.5%
Elemental Advanced: 3%
Fabled: 2.75%
Omega: 2.50%
Celestial / Demonic: 2.25%
Chaos / Spirit: 1.75%
Buffoon / Malin / Other randoms: 3%

Note: Black Omegas do NOT spawn naturally in the wild and can only be acquired through breeding of Omegas with a chance of 3%


Tiers



There are currently 7 tiers of bosses:


Tier 0: Mini Bosses
This tier currently includes Captain Black Boulder and Artifacto. These are bosses that can give special loot or tames.

Special Loot:

Captain Black Boulder: Call to port. Can summon a tameable version of this boss. Knock out tame by normal means. Feed it Special Kibble. 
Artifacto: This boss drops between 1 - 3 different artifacts when killed

Tier 1: Primals
These are black with a red glow around them. They also have a red mist and play music. These only spawn in the wild.

Special Loot:

Primal Costumes
Primal Souls
Primal Blood

Tier 2: Origins
These are black and yellow. They have a yellow glow that can be seen at night, have a yellow mist and play music. These can be found in the wild or summoned

Special Loot:

90% Chance of Origin Armor
High armor rating. Does not break, will not get hot or cold
Origin Costume
Origin Blood
Origin Engrams
Origin Tribute
Origin Soul
Various Tek Engrams per Origin Killed
Low to mid chance of Max XP Potion

Tier 3: Emperor / Empress
Celestial Emperor is a large Indom who can use its power up ability in the wild. Fight it with Celestials!
The Demonic Reaper Empress is a large Reaper Queen. Fight it with Demonics!

These have a rare chance of spawning in the wild. Reaper Empress will hide underground. Look for a significantly large heat wave above it. These can also be summoned.

Special Loot:

Demonic: Pieces of Demonic Armor or Demonic Sword. Spirit guardian summon unlock.
Celestial: Pieces of Celestial Armor or Celestial Sword. Chaos guardian summon unlock.


Tier 4: Guardians
There are two forms of guardians. The Chaos Guardian is a lava based creature with flowing textures, while the Spirit guardian is a white, ghastly creature with a skeleton inside. 
They are the rulers of the light and dark realms. They also play music and are summon only.

Special Loot:

Engram for Chaos and Spirit Orbs. These are used for taming
Chance to spawn Chaos/Spirit Wyvern, level matched to the Guardian you killed. 
Can be knocked out and fed corrosponding taming Orb


Tier 5: Pikkon, the Creator / Nova, the Destroyer
Both bosses are ultra strong. Do not take them lightly. Pikkon is Teal and black, with a teal glow and teal mist. While Nova is Purple and black, with a intensive purple aura and particles around it. 
Both are summon only. 

Special Loot:

Pikkon:
Full set of Creator Tek Armor, Ascension Item.
High armor rating, uses reduced element, does not break, will not get hot or cold, and removes helmet POV
Primal Fear Saddle Tekgrams for PF dinos

Nova:
Drops Demonic Descension item, and 3 custom rocket blueprints.

Note: Once down to 15% or less health, each drop a fertilized egg.

Tier 6: Colossi
There is a total of 4 Colossi that needs to be fought against, in order to progress to the next tier. Caustic, Electric, Fire and Ice.


Tier 7: Pikkon's Revenge
-WIP-


Useful Info


Celestial/Demonic Power-Up System


Key Binding: Control + C
Affect:
When using the celestial power up ability, Stamina drains rapidly. This stops when you turn off the power up or dismount
Celestial gains 150% melee damage, receives 25% less damage, and is immune to all status effects
All Demonics can now power up. The demonic power up does 15% less damage taken, and 120% more damage to enemies. While this is less than celestials, it also slowly heals your creature, and sets anything around it on fire.
All Demonics can power up in the wild, or when allied or tamed and attacking an enemy. Can also be powered up through the radial menu.

Toxic System

Attack: Secondary Melee

Affect:
When using the toxic secondary melee attack. This uses a large chunk of stamina. Continued use will dip into torpor. Unchecked usage will result in creature passing out

Caustic System


Attack: Secondary Attack
Affect:
Drops an acid cloud bomb directly below your creature when you hit the button. Acid cloud does damage on hit, plus damage over time for anything inside. 
It also slows down targets inside and drains stamina. 
Attack will also knock out players, just like a torpor poison trap. Is 100% gas maskable to prevent this.

Corruption




You can now corrupt your creatures. This only applies to creatures that naturally have a corruption variant. Corrupted creatures deal 125-150% melee damage, and receive 20% less damage than their non-corrupt counterpart. But they also require a corrupted nodule every hour to remain corrupted. If you leave your corrupted dino without a nodule and an hour ellapses, it will untame, go wild, and attack anything around it. It will become untameable as well, so you must then be force to put your pet down. In order to corrupt your dino, craft a corruption spore, put it in your dino inventory, open the interaction wheel and selection "Corrupt Dino". Corruption only works on alpha, apex, fabled, and celestial tiers. When corrupting your dino, the resulting dino is an exactly duplicate of the previous one, right down to the custom name, tamed levels, pumped levels, and levels available.

WARNING: Corrupting is a one way street. Once corrupted, you can not uncorrupt your dino! Before corrupting, remove saddle and empty inventory of all items you wish to keep as they will get deleted. Corruption only exists for dinos that Wild Card built a corrupted mesh for.

Ascension




You can now ascend your Celestial creatures. In order to do this, aquire the ascension item from defeating the new and improved Pikkon the creator tier 5 boss. The item is used in the crafting recipe for the subsequent engram that gets unlocked. After you have crafted the item necessary to ascend, place the item inside your celestial, open the interaction wheel, and select "Ascend Dino". While you CAN corrupt your celestial, doing so makes the creature ineligible for ascension, as it is no longer pure. You can, however, corrupt your ascended creature. This final corrupted ascended dino is the most powerful player owned creature in the mod. It, though, does require corrupted nodules to keep loyal to you. The ascended dino does NOT keep the previous dino's wild or tamed stats. The ascended dino will spawn at the level of which the previous dino was at, allowing you to further level the ascended dino to new heights.

WARNING: Remove all items, including saddle, from creature before you ascend or corrupt. Anything left on the dino post ascension or corruption will be deleted.
You cannot Ascend a corrupted Celestial, but you CAN corrupt an ascended Celestial

Celestial melee/defense multiplers for each stage:
Celestial | Normal: 1/1, Powered up: 1.5/0.75
Corrupted | Normal: 1.25/0.8, Powered up: 2/0.5
Ascended | Normal: 3/0.7, Powered up: 6/0.35
Corrupted Ascended| 4/0.6, Powered up: 7/0.25


Descension



Descension works in the same way Ascension works. To descent your Demonic you will need the "Descension Item", which can be obtained by defeating Nova, the Destroyer tier 5 boss. Once obtained, place the descension Item within the dinos inventory.
Once done, open up the interaction wheel menu of the Demonic you wish to descent and click on "Descent Dino".

WARNING: Remove all items, including the saddle, from the creature before you descent it. Anything left within the dino will be gone after it has been descended!


Indom Taming


the Indom Rex is not wild knock out tameable. In the wild, all indoms spawn in mate boosted pairs. In order to get your own indom (Aside from the celestial emperor), you must attack the female and get her down to 10% health or below. Once the female gets hit while under 10% health, it will drop a fertilized egg. You must then steal this egg and hatch it yourself. Be warned though. Stealing the indom egg will alert any indoms and raptors of all tiers within a wide range.

Primal Tek Dinos


Primal Tek Dinos are craftable tek dinos with special abilities and traits. These should be thought of as machines, not living, breathing ogranisms. As such, they are genderless and do not breed. But they also dont require food, or use stamina or oxygen. By default, you can craft the lowest level version. Getting higher level versions require killing wild primal tek dinos and crafting them, just like enforcers. 

1. Can spawn over server level
2. dont use oxygen, food, or stamina
3. does bad bleed damage
4. can hold a total of 8 modules to augment it
5. can level up melee, health and speed, but only in small increments. Oxygen, stamina, and food bars are not visible.
6. Must be crafted in the new primal tek bench (as are their saddles)
7. are default 12x stat multipliers
8. Super heavy (pick up wise). Will be difficult or impossible for creatures to pick up.
9. Will not float when idle in water. Will sink.
10. Shield module allows use of Shield. Blocks 90% of incoming damage. Shield health is 20% character health on start up. As damage incures, shield health decrease. Player can disable shield to regenerate at any point. 
If shield health reaches 0, it breaks, Shield will become inoperable until shield health fully regenerates to 100%.
11. Active breeding block enabled. Genderless and do not breed (because, robots). Active code prevents overriding this via S+ mutator and other modded items meant to circumvent non-breeding dinos
12. Primal Tek Dinos are immune to the following buffs:
Origin Stamina Drain
Celestial Fire
General Fire
Bleeding
Kentro Bleeding
Creator Fire
Tek dino bleeding


Celestial / Demonic Swords


When unsheathed, the celestial sword summons a tamed celestial Allosaurus as a minion. Cannot be riden, and doesnt allow armor. Cannot be ascended or corrupted.
When unsheathed, the demonic sword begins charging. Melee damage increases over time. Once max damage is reached, player has a set amount of time. Overload warning occurs 80% into max damage lifetime. After 100%, overload is reached and an explosion happens. Killing the user and anything around it. Sheathing the weapon resets the melee damage and timer.


Reapers


Primal Fear has both Reaper Kings and Reaper Queens. Obtaining these creatures is a bit different than in vanilla. In Primal Fear, the only tameable reapers that naturally spawn in spawn
containers are Reaper Queens (Vanilla versions when using PF AB expansion, Alpha and Apex). When a wild reaper queen aggros on your character, it summons in a random level
Reaper King in the same tier. This king lasts for 5 minutes unless tranqed. If tranqed and it wakes up, or 5 minutes has reached, the king burrows and disappears. 

In order to tame a Reaper Queen, you must first tame one or more of the Reaper Kings it summons. Taming a Reaper King requires Reaper King Stew. This requires Reaper Queen Pheromone 
Glands to craft. In order to obtain these, you must kill Reaper Queens. Once you have Reaper King Stew, you can knock out one of the reaper queen summoned kings. Once you knock out and feed
the Reaper King the stew, it will tame. This king will passively, over time, produce Reaper King Pheromones. Different tiers create these at different speeds. Vanilla is slowest with Apex the 
Fastest. Reaper King Pheromones can then be used to craft Crystalized Reaper King Pheromones, which is used to tame Reaper Queens.

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