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Pyria: Mythos Evolved Mod Guide

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Pyria: Mythos Evolved is a fantasy overhaul mod for ARK: Survival Evolved (Steam mod ID 1090809604). It brings dragons, golems, undead armies and whole sentient races into the game, together with a magic system built on Mana, elements and spells. Our database holds 223 creature entries, 498 items, 179 engrams and 14 crafting stations from the mod. Many entries are variants of one creature, such as wild, tamed, summoned and event versions.

Before you start

  • Expect magic, not just dinosaurs: most progression runs through the Alchemy Station, Mana and the elements (Fire, Water, Ice, Earth, Air and Dragon). Plan to farm these early.
  • Light and Dark: many creatures and races are aligned with Light or Dark. Light damage is strong against Dark, and Dark against Light. Pick your weapons and tames with that in mind.
  • Work in progress: the mod is still being changed, and some community notes are out of date. If a stat or recipe in game differs from a guide, trust the game.
  • Retired creatures: the mod's own item text lists the Brute Wyvern, Water Wyvern and Cadavarex as deprecated. They still exist, but do not build your plans around them.

Creature groups

The mod sorts its creatures into a few large groups. Knowing the group tells you how a creature is tamed.

GroupExamplesHow you get one
WildlifeBantu, Drallion, Orthros, Dagon, Horoku, WerewolfKnockout or passive taming, like vanilla creatures
Sentient racesCentaur, Mermaid, Gelragarian, Orc Fighter, Goblin, Saberian, Tibur, MedusaRecruitment (some also by knockout, passive or raising young)
Elementals and constructsBalrog, Glacier Golem, Fire Elemental, Lava Elemental, Iron Golem, Mithril Golem, AutomatonCrafted at the Alchemy Station
UndeadWithered, Fallen, Wraith, Briarwood Knight, Gashadokuro, Bone Golem, Dread KnightRaised with necromancy
Divine and CorruptedDivine Paladin, Divine Zenith, Corrupted Dark Paladin, Insidious EminenceFound in the wild; our data does not mark them as tameable
Dragon KingsDrake, Escadora, Ryu, Smok, YggdrasilHuge dragons; a Dragon King's Feast can win one's interest

Entries marked (E) in our lists, such as Wraith (E) or Fallen (E), are the horde-event versions of those undead.

Taming

Wildlife

Most wild creatures tame the way you already know. A few good early picks:

The Gem Crabbeetle and the Leaf Crabbeetle cannot be tamed. They run and burrow about ten seconds after they spot you. Kill them fast: the Gem Crabbeetle drops rare ores, the Leaf Crabbeetle rare flowers and mushrooms.

Knockout tools

Recruiting sentients

Sentient races are recruited, not knocked out. Centaur, Mermaid and Gelragarian are Light-aligned; Goblin, Hobgoblin and Orc Fighter are Dark-aligned; Medusa, Saberian and Tibur are neutral. The Marauding Tibur, the pirate-hat version, is always hostile and cannot be recruited.

  • A freshly recruited sentient can get stuck in place or starve too fast. Put it in a cryopod or upload and download it to reset it.
  • Mermaids die if they rise too far out of the water. Lead one into deep water before you start recruiting it.
  • A passive Saberian or Tibur can be sent on a hunt. It leaves for 30 minutes and comes back with resources.

Elementals and constructs

You do not tame these from the wild. You craft an item at the Alchemy Station and use it to bring the creature to life. Our data lists the engram levels:

  • Level 45: Automaton. Level 50: Iron Golem. Level 60: Gargoyle.
  • Level 85: Balrog, Glacier Golem, Fire Elemental, Lava Elemental and Mithril Golem.

The big four elementals each need a core (Balrog Core, Fire Elemental Core and so on) from a defeated wild one, plus large amounts of Black Pearls, Mana and the matching element. Elementals cannot be controlled by a Noglin, and they ignore Mammoth and Yutyrannus roars. Because they are not alive, elixirs do not heal them.

  • Balrog: the best utility tame in the mod. It smelts metal at a one-to-one ratio, burns wood into charcoal and makes gunpowder, sulfur, obsidian and jerky in its inventory. It is the only way to make Black Pearl Dust. Out of the rain it crafts five times faster and slowly produces Fire Element.
  • Fire Elemental: produces Fire Element when dry. In rain or water it heals nearby allies instead.
  • Glacier Golem: very tanky. Standing in water it collects Amassed Water, which you can use for Water Element. It can also turn stone into crystal.

Necromancy

The Dark side of the mod lets you raise your own undead. Build the Necromancy Table (level 30) and the Summoning Circle (level 34), which runs on Dark Mana. Undead and graves give Cadaver parts, and aged bones and skulls are prized by necromancers too.

Engram levelUndead you can create
32Withered, Fallen
45Wraith
62Briarwood Knight
70Bone Golem, Gashadokuro
75Flesh Horror
80Armored Gashadokuro
90Dread Knight (greatsword or spear)
  • Necromancy Totem: fuel it with Mana to buff undead in a large area. Enemy undead get the buff too, so place it with care.
  • Charnel Pit: a very large mass grave that you dig remains from. Leave plenty of room for it.
  • Rune of Undeath: gives armor to an undead you created, like a saddle.
  • Briarwood Seed: grows Briarwood in large crop plots for dark recipes.

Bosses and unlocks

Several engrams only unlock after you beat a certain boss or alpha. These are the ones the mod's own item text names:

Other bosses in our data include the Lich, Warlord Grungyr, Champion of Unktehila, the Blood-Fiend of Wailing Hill, the Darkwood Golem, the Colossus and Yggdrasil, plus HC versions of the Ogre and the Diorex. The Alpha Orthros is a wild miniboss with moves a normal Orthros lacks. Bring your own tamed Orthros to the fight and it may learn one of them for good.

Saddles and armor for your tames

Instead of one saddle per creature, the mod groups many creatures by tier:

The Pyrian saddle line also covers vanilla mounts such as the Ravager, Carno, Thylacoleo, Megatherium, Rock Drake and Snow Owl. The Pyrian Carno Traveler Saddle makes resources weigh 25% less, and the Pyrian Heavy Armored Carno Saddle doubles armor and blocks bleeding and stuns, at 15% less speed.

Stations, shops and gear

For server owners

Every creature on the mod page has its spawn command. For example, an Ogre:

admincheat SpawnDino "Blueprint'/Game/Mods/Pyria/Creatures/NearKin/Ogre/Ogre_Character_BP.Ogre_Character_BP'" 500 0 0 150

The mod also includes Godly Blessing items that raise one wild stat of a tame by 1, up to 255. They disable breeding on that creature at once, so use them only on a finished tame.

Tips

  • Get the Alchemy Station early. Almost everything else depends on Mana and elements.
  • A Balrog is worth the cost: it turns your base's smelting and crafting into a one-creature job.
  • Carry Light and Dark ammunition, such as the Aura Arrow and the Dark Aura Arrow, and match it to your target.
  • Light's Blessing cures most Dark ailments and protects you from them for a minute.
  • Cryopod a newly recruited sentient if it will not move or eats too fast.
  • Beat the Ogre early: it unlocks better runes, saddles and the High Elixir.

Every creature, item and loot drop of the mod is listed on its mod page, with spawn commands.

Further reading: the community Pyria: Mythos Evolved Bestiary on Steam describes each creature in more detail.

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Guides written by players

Anyone with an account can publish here, and the categories below are the ones the list filters on. These are strategies and walkthroughs; the wiki holds the stats, recipes and spawn commands they refer to.

Beginner
First hours on a map: food, shelter, a first tame.
PvP
Raiding, defending and fighting other tribes.
PvE
Progression without other players in the way.
Breeding
Mutations, stat stacking and imprinting.
Base Building
Layouts, placement and defences.
Boss Fights
Arena preparation, tames and loadouts.
Tips & Tricks
Short, specific things that are easy to miss.
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