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ASAmajorv94.7

ARK: Survival Ascended — v94.7: Fantastic Tames Season 1: Cerberax is now live!

September 30, 202640 viewsSource

Highlights

addedThe Cerberax has been added to the following maps:
addedThe Gargantar has been added to the following maps:
changedThe iconic Tickle Chicken gets sharper with improved mobility, combat, harvesting, and a new visual overhaul that reflects its specialization to boot!
changedFully updated model, animations, and locomotion.
changedExpanded colorization to support all 6 color regions
addedAdded turn-in-place movement toggle
addedAdded a jump for easier traversal
changedPower and Delicate Harvesting investment is now visually represented on each tamed Therizinosaurus

Full Notes

Fantastic Tames Season 1: Cerberax is now live!

  • A fearsome three-headed hound built for battle whose fire, venom, and electrical attacks are deadliest in combination. Ride solo or bring tribemates along to unleash even more of its power, as each head works in tandem to overwhelm even the fiercest opponents on the ARKs.
  • The Cerberax has been added to the following maps:
    • The Center
    • Scorched Earth
    • Lost Colony
    • Ragnarok
    • Extinction
    • Valguero
    • Astraeos
    • Genesis: Part 1

Dragontopia Early Access Content: Gargantar is now live!

  • The battlefield is a banquet, and Gargantar has come hungry. This colossal dragon grows tougher as it inhales creatures and resources, with room in its enormous belly to shelter allies. What goes down can come back up, turning its stomach contents into a barrage of rather unpleasant acidic spit and vomit.
  • The Gargantar has been added to the following maps:
    • The Center
    • Scorched Earth
    • Lost Colony
    • Ragnarok
    • Extinction
    • Valguero
    • Astraeos

Therizino TLC is now live!

  • The iconic Tickle Chicken gets sharper with improved mobility, combat, harvesting, and a new visual overhaul that reflects its specialization to boot!

Visual & Movement Update

  • Fully updated model, animations, and locomotion.
  • Expanded colorization to support all 6 color regions
  • Added turn-in-place movement toggle
  • Added a jump for easier traversal

Harvesting Specialization Visuals

  • Power and Delicate Harvesting investment is now visually represented on each tamed Therizinosaurus
  • Increasing Power Harvesting progressively changes the appearance of its claws, making them look more formidable
  • Increasing Delicate Harvesting progressively increases claw length
  • Added distinct Power, Balanced, and Delicate postures
    • The displayed posture reflects the balance between both specializations
    • The strength of the visual change reflects the total number of harvesting levels invested
  • Added new options when assigning harvesting levels to reduce repeated inputs:
    • +1 Level
    • +5 Levels
    • +All Remaining Levels

Hold-to-Attack

  • Power and Delicate Harvest attacks can now be performed continuously by holding their respective inputs
    • Hold Primary Attack to repeat Power Harvest
    • Hold Secondary Attack to repeat Delicate Harvest

New Ability - Cross Swipe

  • Added a powerful two-claw attack activated by holding the Bite input
  • Features:
    • Heavy Damage
    • Larger attack radius
    • Knocks back small and medium creatures
  • Cross Swipe does not harvest resources

Wild Behaviour - Threat Display

  • Wild Therizinosaurus will now warn players before attacking
  • Players who back away and maintain a safe distance will be tolerated
  • Moving too close or attacking the Therizinosaurus during the warning will cause it to enter combat immediately

Changes & Balance

  • Cryolophosaurus spawns have been added to the snow regions of the following maps:
    • The Island
    • The Center
    • Valguero
    • Ragnarok
    • Extinction
    • Astraeos
  • Adjusted ramming damage values on all Ships types to be more appropriate for their speed and size.
  • Reduced the homing strength of Umbra’s Plasma Projectile versus enemy players and tames.
  • Allow Alliance creatures to count as packmates and gangmates for creatures that use the Pack or Gang systems.
    • When filling the creature’s configured maximum Pack or Gang size, prioritise same-tribe creatures before allied creatures.
  • Added an INI configuration that allows variants of the same creature to count towards each other’s Pack or Gang.
    • For example, Raptors and Aberrant Raptors could count as packmates, while Megalodons and X-Megalodons could count as gangmates.
    • Config is GameUserSettings.ini [ServerSettings] AllowVariantDinoPacks=false (default false)

Bug Fixes

  • Fixed an issue that prevented players using a keyboard on Xbox from dropping or transferring items with T or O.
  • Fixed an issue that suppressed the virtual keyboard when using a keyboard and mouse on console.
  • Fixed passenger seats not working on some gestating creatures.
  • Fixed player stuttering when swinging or reeling in Cosmo’s web tether.
  • Fixed an issue on Genesis: Part 1 that could cause the camera to malfunction when using a Pyromane.
  • Fixed a visual issue that caused two spears to appear when throwing one.
  • Fixed an issue that prevented players from painting Rock Drakes with a Paintbrush.
  • Fixed an issue that prevented players from toggling Rhyniognatha resin armor.
  • Fixed Maeguana’s inability to jump out of the new physical oceans.
  • Fixed cases where Wyvern breath damage varied with server or client frame rate.
  • Fixed the Cryo Hospital failing to recover various stats correctly.
  • Prevented Tidepup Cocoons from being placed in a Cryo Hospital.
  • Fixed the Ammo Box auto-refill function when set above 10%.
  • Fixed Shipyard Planning Mode issues that could cause incorrect placement.
  • Fixed the Genesis Pirate Market stocking standard creatures instead of X-variants.
  • Fixed the Genesis Pirate Market ignoring overrides that prevent specific items and creatures from appearing
  • Fixed the Bounty Board not working on modded maps.
  • Fixed an issue that prevented players from entering Aquatic Compartments placed inside caves or underwater bubbles on Astraeos.
  • Fixed X-Rock Elementals granting the Alpha buff to nearby creatures.
  • Fixed an issue that could make the new physical ocean appear flat and low quality.
  • Adjusted lighting in the Lost Colony boss fight.
  • Fixed areas in some Astraeos boss arenas that incorrectly triggered anti-mesh detection.
  • Fixed multiple mesh and map holes on Genesis: Part 1 and Astraeos.
  • Fixed an issue causing Outposts on Lost Colony to spawn inside one another..
  • Fixed an exploit involving Burrowbuck gateways.
  • Fixed multiple exploits.
  • Fixed multiple client crashes.
  • Fixed multiple server crashes.

From the ARK Wiki, licensed CC BY-NC-SA 4.0.

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