
Auto Turret
Requires electricity to run. Consumes bullets while firing. Can be configured to automatically attack hostiles within range.
Details
- Category
- Structure
- Games
- ASE + ASA
- Expansion
- Base
- Recipe
- 4 ingredients
- Loot crates
- 75 crates
- Item ID
- 194
Engram
How you unlock it
- Required level
- 68
- Engram points
- 40
Learn these first
Maps
Found on 9 maps
Video guides: search YouTube for Auto Turret guides
How to craft Auto Turret
Auto Turret is crafted from 4 ingredients. The engram unlocks at level 68, costs 40 engram points, takes 5 seconds, gives 70 XP.
Ingredients
For one craft
Raw materials
If you craft every ingredient yourself
Crafted along the way: Metal Ingot ×210, Cementing Paste ×90, Electronics ×70, Polymer ×20.
How to get Auto Turret
Auto Turret is found in 75 loot crates.
Loot crates
75 crates
- Aberration RedAberration and Valguero · ASA / ASE
- Aberration Red BonusAberration and Valguero · ASA / ASE
- Aberration Surface RedAberration · ASA
- Aberration Surface Red BonusAberration · ASA
- Aberration Surface YellowAberration · ASA
- Aberration Surface Yellow BonusAberration · ASA
- Aberration YellowAberration and Valguero · ASA / ASE
- Aberration Yellow BonusAberration and Valguero · ASA / ASE
- Astraeos Desert RedAstraeos · ASA
- Astraeos Desert Red BonusAstraeos · ASA
- Astraeos RedAstraeos · ASA
- Astraeos Red BonusAstraeos · ASA
Show all 75 crates
- Astral Pulmonoscorpius RoyaltyThe Island, Scorched Earth, Aberration, Extinction, Lost Colony, The Center, Astraeos, Ragnarok, and Valguero · ASA
- Astral Rock DrakeThe Island, Scorched Earth, Aberration, Extinction, Lost Colony, The Center, Astraeos, Ragnarok, and Valguero · ASA
- Fjordur RedFjordur · ASE
- Fjordur Red BonusFjordur · ASE
- Genesis BlueGenesis Part 2 · ASE
- Genesis CyanGenesis Part 2 · ASE
- Genesis GreenGenesis Part 2 · ASE
- Genesis OrangeGenesis Part 2 · ASE
- Genesis PurpleGenesis Part 2 · ASE
- Genesis RedGenesis Part 2 · ASE
- Genesis WhiteGenesis Part 2 · ASE
- Genesis YellowGenesis Part 2 · ASE
- Island RedThe Island, The Center, and Ragnarok · ASA / ASE
- Island Red BonusThe Island and Ragnarok · ASA / ASE
- Island Swamp Cave RedThe Island, Ragnarok, Valguero, Lost Island, and Fjordur · ASE
- Lost Colony City RedLost Colony · ASA
- Lost Island RedLost Island · ASE
- Lost Island Red BonusLost Island · ASE
- Mission 'Bulbdog Fetch' EasyGenesis Part 2 · ASE
- Mission 'Bulbdog Fetch' HardGenesis Part 2 · ASE
- Mission 'Bulbdog Fetch' MediumGenesis Part 2 · ASE
- Mission 'Circuit Chase' EasyGenesis Part 2 · ASE
- Mission 'Circuit Chase' HardGenesis Part 2 · ASE
- Mission 'Circuit Chase' MediumGenesis Part 2 · ASE
- Mission 'Downriver Run' EasyGenesis Part 2 · ASE
- Mission 'Downriver Run' HardGenesis Part 2 · ASE
- Mission 'Downriver Run' MediumGenesis Part 2 · ASE
- Mission 'Ferox Cull' EasyGenesis Part 2 · ASE
- Mission 'Ferox Cull' HardGenesis Part 2 · ASE
- Mission 'Ferox Cull' MediumGenesis Part 2 · ASE
- Mission 'Maewing Poach' EasyGenesis Part 2 · ASE
- Mission 'Maewing Poach' HardGenesis Part 2 · ASE
- Mission 'Maewing Poach' MediumGenesis Part 2 · ASE
- Mission 'Paracer Roundup' EasyGenesis Part 2 · ASE
- Mission 'Paracer Roundup' HardGenesis Part 2 · ASE
- Mission 'Paracer Roundup' MediumGenesis Part 2 · ASE
- Mission 'Shadowmane Prowl' EasyGenesis Part 2 · ASE
- Mission 'Shadowmane Prowl' HardGenesis Part 2 · ASE
- Mission 'Shadowmane Prowl' MediumGenesis Part 2 · ASE
- Mission 'Slide and Glide' EasyGenesis Part 2 · ASE
- Mission 'Slide and Glide' HardGenesis Part 2 · ASE
- Mission 'Slide and Glide' MediumGenesis Part 2 · ASE
- Mission 'Slipstream Sweep' EasyGenesis Part 2 · ASE
- Mission 'Slipstream Sweep' HardGenesis Part 2 · ASE
- Mission 'Slipstream Sweep' MediumGenesis Part 2 · ASE
- Mission 'Starwing Strike' EasyGenesis Part 2 · ASE
- Mission 'Starwing Strike' HardGenesis Part 2 · ASE
- Mission 'Starwing Strike' MediumGenesis Part 2 · ASE
- Mission 'Team Downriver Run' EasyGenesis Part 2 · ASE
- Mission 'Team Downriver Run' HardGenesis Part 2 · ASE
- Mission 'Team Downriver Run' MediumGenesis Part 2 · ASE
- Mission 'Velonasaur Stalk' EasyGenesis Part 2 · ASE
- Mission 'Velonasaur Stalk' HardGenesis Part 2 · ASE
- Mission 'Velonasaur Stalk' MediumGenesis Part 2 · ASE
- Outpost: Outpost Defense EasyLost Colony · ASA
- Outpost: Outpost Defense MediumLost Colony · ASA
- Scorched Buried BlueThe Island, Scorched Earth, Aberration, Extinction, Lost Colony, The Center, Astraeos, Ragnarok, and Valguero · ASA
- Scorched RedScorched Earth, Ragnarok, and Valguero · ASA / ASE
- Scorched Red BonusScorched Earth, Ragnarok, and Valguero · ASA / ASE
- The Center RedThe Center · ASA
- The Center Red BonusThe Center · ASA
- Valguero RedValguero · ASA / ASE
- Valguero Red BonusValguero · ASA / ASE
Auto Turret — Detailed Guide
Defense that runs without a gunner
The Auto Turret is a powered emplacement in ARK: Survival Evolved and ARK: Survival Ascended. In the game's words: "Requires electricity to run. Consumes bullets while firing. Can be configured to automatically attack hostiles within range." It fires Advanced Rifle Ammo, and because nobody has to guide it, the ARK Wiki calls it invaluable against raids while a tribe is offline. Besides survivors and creatures, it can shoot down grenades, RPGs and the searing spit of the
Magmasaur, and it fires up or down at targets in its line of sight, flyers included. The wiki describes the
Plant Species X as an organic version with similar value.
Crafting it
The engram unlocks at level 68 for 40 engram points, and our records give the
Assault Rifle as its prerequisite. A
Fabricator or
Tek Replicator builds it from:
- 140
Metal Ingot or
Scrap Metal Ingot - 70
Electronics - 50
Cementing Paste or
Achatina Paste - 20
Polymer,
Organic Polymer or
Corrupted Nodule
It takes 5 seconds and gives 70 XP, and the turret weighs 4. In ASE our records list one recipe that takes an Auto Turret, the Heavy Auto Turret. Loot can supply one too: 75 crate types can contain it, for example the Aberration Red and Aberration Surface Yellow crates. Our records list it on 9 maps.
Range, targets and alarms
- Range: Low covers 20 meters (about 6 foundations), Medium 53 meters (about 14) and High 81 meters (about 21).
- Targets: six modes, from all targets, wild creatures included, down to only wild creatures, only tamed creatures or only survivors. Two more cover survivors plus tamed creatures, and survivors plus creatures a player is riding. Every mode ignores your own tribe and alliances, and every mode still fires at grenades and RPGs.
- Alarm: a 4 second or 2 second warning gives intruders time to leave; no warning is the default. The warning does not hold back the projectiles. An alarm also needs time to reset, and an intruder who stays hidden within range is then shot at once, with no new alarm.
Damage and placement limits
Since patch 231.4, turrets deal 2.2 times damage against all creatures, with no separate multiplier for flyers. Since 242.0 they cannot be built on the platform saddles of the Paracer,
Mosasaurus,
Quetzal,
Brontosaurus or
Plesiosaur unless a server option overrides this; otherwise only rafts and bases that do not move can carry them. The cap is 100 turrets within a radius of 10000 units, about 33.3 foundations, counting Plant Species X,
Tek Turrets, Heavy Auto Turrets and Auto Turrets together.
Turrets over the cap do not fire until the count drops, and server settings can raise it. The wiki adds that blasts from a
Tek Rifle or a Tek Saddle cannot damage an Auto Turret.