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Cybers Structures Mod Guide

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Cybers Structures, often written Cyber's Structures, is a building and quality-of-life mod for ARK: Survival Ascended by CyberAngel (CurseForge ID 940975, full title Cybers Structures QoL+ (Crossplay)). It takes its lead from Structures Plus, the classic ARK: Survival Evolved mod, but the author built it independently for ASA, and almost every feature can be tuned by the server. Our database holds 517 items and 194 engrams from the mod, 191 of the items being structures, and no creatures. 183 of those items are CS Containers: each packs a trophy, artifact or other item that normally cannot leave its map, so you can carry it to another ARK and unpack it there.

Before you start

  • Crafting Station first: the CS Crafting Station is the mod's Smithy. You need it for every CS structure that cannot be made in your inventory, and it also runs recipes added to the Smithy, so one station covers both.
  • Two tools at level 1: the CS Multi-Tool and the CS Omni Tool.
  • Familiar placement: almost every CS piece snaps and collides like ASA's own pieces, and most can be turned in 90-degree steps while snapped.
  • Locks and quiet: every CS container can be locked and pin coded, machines that hum in vanilla are silent, and the lights of machines such as the CS Industrial Grill can be adjusted.

Pulling resources

Every inventory screen gains three buttons and a number box. They take from nearby boxes, creatures and crafting stations that are not busy crafting.

  1. Repair: select a damaged item and the repair materials are pulled to you.
  2. Craft: select an engram or blueprint, type how many, and enough materials are pulled. For a number below 10, select the 1 and type over it.
  3. Pull: pick a resource, see which nearby containers hold it, choose an amount and pull.

Put an asterisk (*) at the start of a container's name to keep it out of the system. It also works with Visual Storage Containers. Many CS stations, from the CS Crafting Station and CS Fabricator to the CS Campfire and CS Mortar and Pestle, also support wireless crafting within a range the server sets, and CS Crop Plots use the same wireless system to request what they need from the CS Compost Bin and CS Item Aggregator.

The two tools

  • CS Multi-Tool: picks up or demolishes structures, edits and copies turret settings, and edits CS lights. Its Dino mode claims, kills, spays, shrinks a creature into a chibi, captures it into a cryopod and toggles mating, whistles, following and wandering. Remote mode switches devices and doors, Repair mode fixes a target if you carry the materials, and Underwater mode opens, closes or freezes compartment sides.
  • CS Omni Tool: Basic Transfer moves one inventory into another. Advanced Transfer moves chosen items from chosen sources into one or many targets, filters by container name and saves the setup as a preset. Dedicated Storage mode sends your target's inventory (left click) or your own (right click) to matching CS Dedicated Storage. It also has a dino scanner and a teleporter.

The Omni Tool teleporter needs access to a teleporter, your own or a public one, powered by at least 2 Tek Generators. Dropping a beacon needs 3, and the area teleport bubble needs 4. Careful with its Inventory Assistant: dropping primitive weapons also drops cryopods. The CS Transfer Control Unit runs the same advanced transfers by itself when activated.

Storage

  • CS Dedicated Storage: holds items from a list the server can change, spoiling items included. There is no direct inventory access: fill it with the Intake or the Omni Tool.
  • CS Dedicated Storage Intake: use it or hit it to deposit. With dino touch deposit on, walking a mount into it empties the mount into nearby dedicated storage. Its three sizes can be swapped any time for free.
  • CS Dedicated Storage Interface: on a platform saddle, it sends the creature's items to your dedicated storage from anywhere on the map.
  • Boxes: the CS Storage Box has 30 slots, the CS Large Storage Box 90, the CS Vault Mini 250 and the CS Vault 600, with labels.
  • Cold storage: the powered CS Refrigerator multiplies spoil timers by 100, halves the drain on a charged cryopod and accepts Preserving Salt. The CS Tek Refrigerator resets the spoil timer of everything inside whenever you add an item.
  • Between bases and maps: the CS Item Translocator sends items to another translocator of your tribe or an ally, on a Tek Generator or a Charge Battery (a battery inside travels too). The CS Tribute Terminal moves Element, tributes and trophies that normally cannot change maps.

Automation and farming

The CS Item Aggregator merges several older helpers. It gathers resources around the base, Gigantoraptor feathers and Aberration's quake drops among them, and delivers dung to Dung Beetles and compost bins, food to troughs, ammo to turrets, fuel to structures, gacha crystals to the CS Crystal Cracker and resources to matching dedicated storage. It needs no foundation, and it is much lighter on the server than the old helpers, though slower.

  • CS Gardener: collects crops, waters them and tills CS Crop Plots. Tek Generator or one Beer per 6 hours.
  • CS Farmer: takes fertilizer from compost bins and Dung Beetles and spreads it over plots. Tek Generator or one Calien Soup per 3 hours.
  • CS Domesticated Bee Hive: crafted, not found. One honey every 3 minutes, one fuel per hour, and it waters nearby crops.
  • CS Crystal Cracker: when powered, cracks gacha crystals, sends resources to dedicated storage and gear to a nearby CS Industrial Grinder.
  • CS Element Catalyzer: makes Element, but only placed in molten Element unless the server allows otherwise.
  • CS Charge Injector: keeps Nameless out of a radius you choose, 15 foundations by default and up to 45. A bigger radius drains its batteries faster.

Breeding and creatures

  • CS Nanny: feeds babies like a trough and gives 1% imprint to non-adults at intervals, up to a cap the server sets.
  • CS Hatchery: collects fertilized eggs and incubates them down to 1%, on one fuel per 6 hours. The CS Egg Incubator adds automatic temperature and auto-hatching.
  • CS Mutator: a mutation pulse guarantees a mutated offspring within 5 minutes, but radiated creatures cannot move. Egg layers need the pulse when the egg is laid, mammals when mating ends. Other pulses assign a gender for 6 hours, swap gender, let unbreedable creatures breed for 6 hours, pause ageing, make babies grow about 25 times faster, or set the imprint to the activating player (plus 20% if they already are the imprinter). No mutation works on a creature on mating cooldown.
  • CS Propagator: breeds straight from cryopods, up to 98 at a time, one species at a time, on one Element per 24 hours and no generator. Its eggs show gender, level, colours, stats and mutations, each stat coloured by the parent it came from. Gender swaps, breeding the unbreedable and extra mutations cost Element per mate. It works with nobody nearby and ignores personal tame caps.
  • CS Vivarium: stores up to 100 creatures in cryopods and makes eggs, dung and other resources from the adults every 15 minutes, plus 20 seconds per extra pod. Only a CS Item Aggregator can collect the output. Each Dung Beetle inside makes two Fertilizer per cycle.
  • Cloning: the CS Cloning Chamber and CS Tek Cloning Terminal keep imprint, imprint quality and both applied and unspent levels. The terminal clones without deploying the creature.
  • CS Transmutator: converts a creature with its Normal, Aberrant, Tek, Xtreme and Radical modes. The creature loses its inventory and name, and keeps its imprint only if the breeder fires the pulse.
  • Mind wipes: a mind wipe that keeps your learned engrams, and a way to reset a tame's misallocated stat points.

The Propagator, Vivarium and Cloning Terminal accept cryopods from Dino Depot, Super Cryo Storage and Pelayori's Cryo Storage as well as vanilla ones.

Machines worth knowing

  • CS Industrial Forge: refines about 20 times faster than a Refining Forge, on electricity or gas.
  • CS Industrial Grinder: returns 25% of an item's materials with no cap per resource, so unwanted loot saddles become raw materials. Extra conversions, Black Pearls among them, make resources a map lacks.
  • CS Tek Forge: smelts Metal instantly, one ingot per Metal, and turns Element into Element Dust at 1 to 1000, a lossless way to move Element between maps.
  • Tek kitchen and lab: the CS Tek Stove cooks raw meat instantly, the CS Tek Cooking Pot doubles its output, and the CS Laboratory doubles the output of Chemistry Bench recipes.
  • CS Tek Generator: powers structures wirelessly on one Element per 24 hours, however many it feeds.
  • CS Tek Forcefield: runs on Element or a generator. The shield is separate from the generator, comes back an hour after it falls by default and can block Aberration radiation.
  • Small comforts: CS torches need no fuel, CS ladders can teleport you to the top or bottom, the CS Tek Elevator links elevators up to 81 walls apart, and the CS Gravestone can recover your items when you die.

The CS Tek Transmitter

A placeable obelisk: it uploads items, survivors and creatures to other ARKs, water creatures included, opens boss arenas and summons boss fights. Powered by a Tek Generator, its dino scan lists every creature of a species with level and coordinates. A creature must have been loaded near a player once before its level shows, and a group shows as one entry marked xN. Items sent through it cannot be taken out by tribemates.

When key engrams unlock

LevelEngrams
1 to 20CS Multi-Tool and CS Omni Tool (1), CS Converter (15), CS Crafting Station and CS Item Collector (20)
30 to 64CS Hatchery (30), CS Nanny, CS Gardener and CS Farmer (40), CS Fabricator (48), CS Refrigerator (60), CS Industrial Grinder (64)
72 to 99CS Item Aggregator (72), CS Vault (75), CS Industrial Forge (80), CS Dedicated Storage and CS Dedicated Storage Interface (90), CS Dedicated Storage Intake (95), CS Vivarium (99)
100 and aboveCS Element Catalyzer (100), CS Transmutator (101), CS Mutator and CS Auto Crafter (105), CS Propagator (111), CS Tek Forge, CS Tek Stove, CS Tek Cloning Terminal and CS Item Translocator (135)

Server settings

Options go under a [CybersStructures] header in GameUserSettings.ini. A few worth knowing:

  • ResourcePullRangeInFoundations: pull range, default 25, from 1 to 100. PullingIgnoresPinCodes lets pulls reach pin-coded containers.
  • EnableEngramOverride: replaces vanilla engrams with their CS versions, so you do not learn every building piece twice. OverrideTekEngrams does the same for Tek, at TekEngramOverrideLevel (default 100).
  • EnableStructureSound: makes noisy structures noisy again.
  • NoFoundationsRequired lets ceilings act as foundations, and AdditionalSupportDistanceInFoundations (0 to 15) lets ceilings reach further than the usual 3.
  • WirelessCraftingRange (default 10) and WirelessTekGeneratorRange (default 34): after changing them, structures may need to be picked up and placed again.
  • TekGeneratorFuelUseIntervalInSeconds: how long one Element lasts in the CS Tek Generator, 86400 (one day) by default.
  • RemoveGrinderEngrams: blocks chosen grinder conversions, such as Flint or GasBall.
  • EnableUpdateDurability: stops the Vivarium, Propagator and Tek Fridge from protecting item durability, which also makes cryopods lose charge.

Tips

  • Never move cryopods into a CS Propagator or CS Vivarium with Transfer All or the Omni Tool. It is blocked on purpose: moving 21 or more at once could crash the server.
  • Mutations are applied at mating, so a second pulse during gestation gains nothing.
  • A newborn Rock Elemental from Allow Breeding is aggressive. A newborn Phoenix rises and passes through structures like a wild one, so breed it in a large building.
  • The CS Rocket Turret also hits allied creatures, your structures and itself. Place it with care.

Every structure, tool and engram of the mod is listed on its mod page, with spawn commands.

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Guides written by players

Anyone with an account can publish here, and the categories below are the ones the list filters on. These are strategies and walkthroughs; the wiki holds the stats, recipes and spawn commands they refer to.

Beginner
First hours on a map: food, shelter, a first tame.
PvP
Raiding, defending and fighting other tribes.
PvE
Progression without other players in the way.
Breeding
Mutations, stat stacking and imprinting.
Base Building
Layouts, placement and defences.
Boss Fights
Arena preparation, tames and loadouts.
Tips & Tricks
Short, specific things that are easy to miss.
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