No Untameables Mod Guide
No Untameables is an ARK: Survival Evolved mod by Myrmecoleon that makes many of the creatures you normally cannot tame into proper tames, each with its own taming method and a new job (Steam mod ID 1675895024). It reworks a short list of creatures in depth instead of touching the whole roster, is balanced for vanilla play in both PvE and PvP, and offers ini options for nearly every feature. It suits players who have always wanted a
Deathworm mount, an ant colony that guards the base or a
Leedsichthys that ferries creatures across the sea.
Before you start
- Wipe the wild creatures: the mod replaces the vanilla versions only for new spawns. After adding it to an existing world, run
cheat destroywilddinos, or the old untameable versions stay in the wild. - Load order: it remaps only the creatures it advertises, so it only clashes with mods that remap the same ones. When two mods do, the mod higher in the load order decides which version spawns naturally. The other version can still be spawned with admin commands.
- Spawns stay where they were: the mod does not move creatures to new maps. A
Jug Bug still only spawns where the vanilla Jug Bug does, though you can transfer tames between maps. The optional extra Aberrant spawns are the only exception. - Removing the mod: every modded creature and item disappears. You can convert most tames to their vanilla form first (Options in the radial menu), but the authors warn that the vanilla versions are buggy, many without an inventory. Do not leave this mod's creatures uploaded in an
Obelisk when you remove it. - Spawning as an admin: use the mod's own class names or blueprint paths. The vanilla ones give you the untameable version.
The creatures at a glance
At the time of the authors' guide:
| Creature | How it is tamed | Taming food | Ride | Breeding |
|---|---|---|---|---|
| Passive | Yes, no saddle | Yes (aquatic eggs) | ||
| Passive | No | Ini option only | ||
| Passive | No | Ini option only | ||
| Passive or knockout | Simple Kibble | No | Ini option only | |
| Leedsichthys | Raised from an egg | None | Yes | Yes (aquatic eggs) |
| Passive, after breaking its anthill | Yes | Not yet | ||
| Deathworm | Fed while caught in a Deathworm Trap | Yes, with a saddle | Ini option only | |
| Jug Bug | Knockout | No | Ini option only | |
| Knockout | No | Ini option only | ||
| Knockout, the group's alpha only | No | Ini option only | ||
| Born like a | None | Yes | No | |
| Seeker | Hit with charge light | No | Yes (gestation) | |
| Crafted from a blueprint it drops | Eats Element, | Remote control | No | |
| Crafted from a blueprint it drops | Eats Element, Element Dust or Element Shards | Remote control | No |
Notable creatures
Deathworm
Craft a Deathworm Trap (engram at level 70, built in the
Smithy). The trap fires only when a worm comes up out of the sand inside it, not when it passes underneath. The trapped worm topples over for about 30 seconds, and you feed Deathworm Horns to its head, three at a time. Damage does not reset its taming. Playing
Wardrums draws worms from further away than their normal aggro range. Once tamed, a Deathworm can be ridden underground without losing stamina. Its C attack, used from underground, drags a victim below the surface. It can carry targets of 80 to 700 drag weight and then needs 5 minutes to recover. Take a
SCUBA Tank so you do not suffocate while riding underground.
Titanomyrma
A wild queen sits in an anthill guarded by workers and soldiers that share her colours and level. Attacking the anthill marks you, and the whole colony stays hostile to you even if you leave and come back. When the hill breaks, a swarm of buffed ants spawns, so bring strong creatures. Clear them, then passive-tame the queen.
Bug Repellant or a Ghillie suit helps. A tamed queen can turn back into an anthill and be given one directive:
- Harvest: workers collect ripe crops from nearby crop plots and gather from corpses and bushes.
- Repair: repairs damaged tribe structures nearby, and can pull the materials it needs from nearby structures.
- Defend: five soldiers guard the hill, with six defence levels and three targeting ranges.
A queen can keep up to five permanent workers or soldiers that behave like normal tames.
Leedsichthys
Leedsichthys cannot be knocked out and tamed. A wild one sometimes carries an egg in its mouth: knock it out and take the egg from its inventory, because killing it destroys the egg. Eggs appear on a timer, so check again later. A tamed Leedsichthys can store up to five creatures in its mouth, up to a total drag weight limit, which makes it a sea ferry. If it dies, the stored creatures are released, and any tame that cannot be placed safely drops as a
Cryopod.
Meganeura
Carry it on your shoulder and press G to scan the area. It marks enemy players, enemy and wild creatures, corpses and unopened explorer notes, each in its own colour. It checks a creature's real behaviour, so non-hostile carnivores are not flagged. It cannot see hidden targets such as buried creatures.
Jug Bug and Glowbug
Jug Bugs produce their resource in their inventory, faster with better stats. A
Water Jug Bug refills canteens placed in its inventory. A Jug Bug with full storage can burst: water soaks players, oil sets targets alight and Element gives radiation sickness. Glowbugs ride on your shoulder, keep wild Nameless from noticing you there, recharge batteries in their inventory and change colour with dyes.
Nameless
Only the alpha of a group, its highest-level member, can be tamed. Charge light resets its torpor. To get a particular Nameless, kill the alpha and others until the one you want becomes the alpha. A tamed alpha calls temporary wild Nameless to help in fights. With ten allies around, after 60 seconds of combat, it can call a Reaper King for a short time.
Reaper Queen
You get one the same way as a Reaper King, through a pregnancy, at 1 in 5 odds by default. You can ride it underground, and its right-click fires the torpor needles that wild queens use. Its X attack grabs enemy players. By default it cannot grab allies or players on PvE servers. The optional Alpha Reaper Queen is a mini-boss that cannot be tamed. Its drop, the Alpha Reaper Pheromone Gland, guarantees that your next
Reaper pregnancy gives a queen.
Seeker
Throw Plant Species Z Fruit at it or shine a Charge Lantern on it to tame it. It stays aggressive while you do this. On your shoulder it lets you hover (R) and glide (spacebar). You can hover, but not glide, while wearing a
Tek Chestpiece.
Defense Unit and Attack Drone
Both drop a blueprint when killed, and you craft your own from it. You can control them remotely like a Scout, or leave them to act as normal tames. They deal four times the damage to Corrupted creatures and take 80% less damage from them (adjustable in the ini). The Defense Unit can raise a shield that makes it immune to damage. The Attack Drone's charged shot also adds torpor to creatures such as the
Rock Elemental and
Titanosaur. Lunar versions on Genesis: Part 1 act like vanilla ones but drop the blueprint.
Server settings
All options go in GameUserSettings.ini under a [NoUntameables] header. There are options to stop the remap of any creature so the vanilla version spawns, to switch off single abilities, and to change taming or breeding. A few named in the sources:
AddExtraAberrantSpawnsadds the mod's extra Aberrant forms, such as the Aberrant Deathworm, to the spawners. Do not combine it with Additional Aberrant Dinos, because you would likely get double spawns.AddAlphaReaperQueenSpawnsturns on Alpha Reaper Queen spawns, which are off by default.DebugLeed=Truegives extra Leedsichthys safety tools, including manual Cryopod release of stored creatures.- Mod conversion classes let tames switch into another mod's version of the creature, for example
ModConversionClassDragonfly=/Game/Mods/BetterDinosTest/Fish/BDDragonfly_Character_BP.BDDragonfly_Character_BPfor the Meganeura.
Working with other mods
- Kraken's Better Dinos: both mods remap the Ammonite, Cnidaria, Eurypterid and Meganeura. The one higher in the load order spawns, and either mod can stop its own version. Tamed Cnidaria, Eurypterids and Meganeura can switch between the two versions from the Options menu. The Better Dinos Ammonite cannot be tamed.
- Additional Aberrant Dinos: load No Untameables above it so its tameable versions replace that mod's Aberrant ones.
- Other mods' buffs: the creatures here are child classes of the vanilla ones and copy other mods' default buffs onto themselves, so buff-based mods usually still work on them.
Tips
- A Meganeura on your shoulder is an early warning system: scan before you enter a cave or a base area.
- An Ammonite's camouflage keeps wild sea creatures from targeting allies in the water nearby. It moves slowly, so use it to guard water pens rather than for exploring.
- The mod has X and R versions of many of its creatures on the Genesis maps, plus Ghost costumes and Chibis.
- Check the Workshop change notes before you rely on a number here: several creatures were marked for future reworks when the guide was written.
For the latest version, change notes and download, see the No Untameables page on the Steam Workshop.
Further reading: the mod authors' own Mod Guide: No Untameables on Steam covers every creature's controls, spawn codes and compatibility notes.
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Guides written by players
Anyone with an account can publish here, and the categories below are the ones the list filters on. These are strategies and walkthroughs; the wiki holds the stats, recipes and spawn commands they refer to.
- Beginner
- First hours on a map: food, shelter, a first tame.
- PvP
- Raiding, defending and fighting other tribes.
- PvE
- Progression without other players in the way.
- Breeding
- Mutations, stat stacking and imprinting.
- Base Building
- Layouts, placement and defences.
- Boss Fights
- Arena preparation, tames and loadouts.
- Tips & Tricks
- Short, specific things that are easy to miss.