
Heavy Auto Turret
Requires electricity to run. Provides increased firepower, but consumes FOUR bullets while firing. Can be configured to automatically attack hostiles within range.
Details
- Category
- Structure
- Games
- ASE + ASA
- Expansion
- Base
- Recipe
- 5 ingredients
- Loot crates
- 58 crates
- Item ID
- 507
Engram
How you unlock it
- Required level
- 100
- Engram points
- 100
- How to unlock
- Manual
Learn these first
Maps
Found on 7 maps
Video guides: search YouTube for Heavy Auto Turret guides
How to craft Heavy Auto Turret
Heavy Auto Turret is crafted from 5 ingredients. The engram unlocks at level 100, costs 100 engram points, takes 5 seconds, gives 70 XP.
Ingredients
For one craft
Raw materials
If you craft every ingredient yourself
Crafted along the way: Metal Ingot ×600, Cementing Paste ×250, Electronics ×200, Polymer ×50.
How to get Heavy Auto Turret
Heavy Auto Turret is found in 58 loot crates.
Loot crates
58 crates
- Aberration RedAberration and Valguero · ASA
- Aberration Red BonusAberration and Valguero · ASA
- Aberration Surface RedAberration · ASA
- Aberration Surface Red BonusAberration · ASA
- Aberration Surface YellowAberration · ASA
- Aberration Surface Yellow BonusAberration · ASA
- Aberration YellowAberration and Valguero · ASA
- Aberration Yellow BonusAberration and Valguero · ASA
- Astraeos Desert RedAstraeos · ASA
- Astraeos Desert Red BonusAstraeos · ASA
- Astraeos RedAstraeos · ASA
- Astraeos Red BonusAstraeos · ASA
Show all 58 crates
- Astral Pulmonoscorpius RoyaltyThe Island, Scorched Earth, Aberration, Extinction, Lost Colony, The Center, Astraeos, Ragnarok, and Valguero · ASA
- Astral Rock DrakeThe Island, Scorched Earth, Aberration, Extinction, Lost Colony, The Center, Astraeos, Ragnarok, and Valguero · ASA
- Genesis BlueGenesis Part 2 · ASE
- Genesis CyanGenesis Part 2 · ASE
- Genesis GreenGenesis Part 2 · ASE
- Genesis OrangeGenesis Part 2 · ASE
- Genesis PurpleGenesis Part 2 · ASE
- Genesis RedGenesis Part 2 · ASE
- Genesis WhiteGenesis Part 2 · ASE
- Genesis YellowGenesis Part 2 · ASE
- Island RedThe Island, The Center, and Ragnarok · ASA
- Island Red BonusThe Island and Ragnarok · ASA
- Lost Colony City RedLost Colony · ASA
- Mission 'Bulbdog Fetch' HardGenesis Part 2 · ASE
- Mission 'Bulbdog Fetch' MediumGenesis Part 2 · ASE
- Mission 'Circuit Chase' HardGenesis Part 2 · ASE
- Mission 'Circuit Chase' MediumGenesis Part 2 · ASE
- Mission 'Downriver Run' HardGenesis Part 2 · ASE
- Mission 'Downriver Run' MediumGenesis Part 2 · ASE
- Mission 'Ferox Cull' HardGenesis Part 2 · ASE
- Mission 'Ferox Cull' MediumGenesis Part 2 · ASE
- Mission 'Maewing Poach' HardGenesis Part 2 · ASE
- Mission 'Maewing Poach' MediumGenesis Part 2 · ASE
- Mission 'Paracer Roundup' HardGenesis Part 2 · ASE
- Mission 'Paracer Roundup' MediumGenesis Part 2 · ASE
- Mission 'Shadowmane Prowl' HardGenesis Part 2 · ASE
- Mission 'Shadowmane Prowl' MediumGenesis Part 2 · ASE
- Mission 'Slide and Glide' HardGenesis Part 2 · ASE
- Mission 'Slide and Glide' MediumGenesis Part 2 · ASE
- Mission 'Slipstream Sweep' HardGenesis Part 2 · ASE
- Mission 'Slipstream Sweep' MediumGenesis Part 2 · ASE
- Mission 'Starwing Strike' HardGenesis Part 2 · ASE
- Mission 'Starwing Strike' MediumGenesis Part 2 · ASE
- Mission 'Team Downriver Run' HardGenesis Part 2 · ASE
- Mission 'Team Downriver Run' MediumGenesis Part 2 · ASE
- Mission 'Velonasaur Stalk' HardGenesis Part 2 · ASE
- Mission 'Velonasaur Stalk' MediumGenesis Part 2 · ASE
- Outpost: Outpost Defense EasyLost Colony · ASA
- Outpost: Outpost Defense MediumLost Colony · ASA
- Scorched Buried BlueThe Island, Scorched Earth, Aberration, Extinction, Lost Colony, The Center, Astraeos, Ragnarok, and Valguero · ASA
- Scorched RedScorched Earth, Ragnarok, and Valguero · ASA
- Scorched Red BonusScorched Earth, Ragnarok, and Valguero · ASA
- The Center RedThe Center · ASA
- The Center Red BonusThe Center · ASA
- Valguero RedValguero · ASA
- Valguero Red BonusValguero · ASA
Heavy Auto Turret — Detailed Guide
Automatic defense with heavier firepower
Once it has power and ammunition, the Heavy Auto Turret picks out and shoots targets within its range by itself in ARK: Survival Evolved. It runs on electricity, and its description says: "Provides increased firepower, but consumes FOUR bullets while firing." The ARK Wiki rates it 4 times stronger than the regular
Auto Turret. It fires Advanced Rifle Ammo, and since nobody has to guide it, the wiki calls it invaluable against raids while a tribe is offline.
Crafting the turret
The engram unlocks at level 100 for 100 engram points, with the
Assault Rifle listed as its prerequisite in our data. Crafting happens in a
Fabricator or a
Tek Replicator, takes 5 seconds and gives 70 XP. An existing Auto Turret is part of the recipe:
- 1 Auto Turret
- 400
Metal Ingot or
Scrap Metal Ingot - 200
Electronics - 150
Cementing Paste or
Achatina Paste - 50
Polymer,
Organic Polymer or
Corrupted Nodule
The finished turret weighs 16 and does not stack.
Range, targets and ammo
- Range: low covers 6 foundations, medium 14 and high 20.
- Targets: five modes run from all targets (players, tamed and wild creatures) through survivors and mounted creatures, players or tamed creatures, and survivors only, to wild creatures only. Every mode ignores your own tribe and alliances, and every mode includes grenades and RPGs.
- Ammo: 58 slots hold 5800 rounds.
- Alarm: a 4 second or 2 second warning gives intruders time to leave; no warning is the default.
The wiki adds that it can fire at the
Magmasaur's searing spit, and that it can aim above and below itself as long as it has line of sight, which makes it a good defense against flyers. Since patch 231.4, turrets deal 2.2x damage against all dinos.
Placement limits and toughness
Since patch 242.0, placing it on Paracer,
Plesiosaur,
Quetzal,
Brontosaurus or
Mosasaurus platform saddles has been blocked unless a server option allows it; otherwise rafts and bases that do not move are the permitted spots. A cap of 100 turrets also applies within a radius of about 33.3 foundations, and
Plant Species X,
Tek Turrets, Auto Turrets and Heavy Auto Turrets all count toward it; turrets over the limit stop firing until the count drops again. Blasts from the
Tek Rifle and the
Rex Tek Saddle do not damage it, and neither do catapult boulders, but ballista bolts do.